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An image-based framework for animated non-photorealistic rendering.

机译:基于图像的动画非真实感渲染框架。

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摘要

This thesis presents an image-based rendering framework for creating non-photorealistic applications that achieve frame-to-frame coherence, interactivity, stylistic flexibility, and visual detail. To date, most researchers pursuing dynamic non-photorealism have focused on rendering specific visual styles, with methods for achieving frame-to-frame coherence within a particular style being key technical contributions. While such research is an important initial step, systems intended solely to render in a single aesthetic style are too limited to be generally useful, stand-alone applications. Our goal is to create applications in which animated, non-photorealistic imagery is utilized to achieve goals beyond simply rendering.; Successful applications utilizing animated, non-photorealism need to address four key challenges. The first challenge, attaining frame-to-frame coherence, has been the traditional focus of research efforts, and it remains a crucial component of any visually appealing non-photorealistic animation. The second challenge is that many types of applications are inherently interactive and therefore demand interactive frame rates, a significant technical hurdle for non-photorealistic rendering. Third, applications utilizing animated, non-photorealism benefit from stylistic flexibility. Users should be able to experiment with different visual styles to meet aesthetic requirements or individual preferences. Finally, applications should minimize the effort required to achieve rich final imagery containing the necessary, application-specific visual details.; Our framework for meeting these challenges starts with a collection of images (such as photographs, video, or hand-drawn artwork), and then, as an off-line pre-process, constructs a non-photorealistic, image-based representation from this input imagery. After creating this non-photorealistic image-based model, we can use it to interactively synthesize non-photorealistic imagery for display during the run-time application.; We demonstrate the benefits of this image-based rendering framework in three applications: a performance-driven animation system, interactive architectural walkthroughs, and a system for applying non-photorealistic effects to video.
机译:本文提出了一种基于图像的渲染框架,用于创建实现框架间一致性,交互性,风格灵活性和视觉细节的非真实感应用程序。迄今为止,大多数追求动态非真实感的研究人员都专注于渲染特定的视觉样式,而在特定样式内实现帧到帧一致性的方法是关键的技术贡献。尽管此类研究是重要的初始步骤,但仅旨在以单一美学风格进行渲染的系统过于局限,无法用于一般有用的独立应用程序。我们的目标是创建应用程序,在其中利用动画,非真实感图像实现除简单渲染之外的目标。成功地利用动画和非真实感的应用程序需要解决四个关键挑战。实现帧间一致性是第一个挑战,一直是研究工作的传统重点,它仍然是任何视觉上吸引人的非真实感动画的关键组成部分。第二个挑战是,许多类型的应用程序本质上是交互的,因此需要交互的帧速率,这是非照片级真实感渲染的重大技术障碍。第三,利用动画,非照片写实的应用程序将从样式灵活性中受益。用户应该能够尝试不同的视觉风格以满足审美要求或个人喜好。最后,应用程序应尽量减少获得丰富的最终图像所需的工作,这些图像包含必要的,特定于应用程序的视觉细节。我们为应对这些挑战而建立的框架始于图像的集合(例如照片,视频或手绘图稿​​),然后作为离线预处理,从该图像构建非真实感的,基于图像的表示形式。输入图像。创建此基于非真实感图像的模型后,我们可以使用它来交互式合成非真实感图像,以在运行时应用程序中进行显示。我们在三个应用程序中演示了这种基于图像的渲染框架的好处:性能驱动的动画系统,交互式建筑演练以及将非真实感效果应用于视频的系统。

著录项

  • 作者

    Klein, Allison Wynne.;

  • 作者单位

    Princeton University.;

  • 授予单位 Princeton University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 107 p.
  • 总页数 107
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

  • 入库时间 2022-08-17 11:46:20

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