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Language, memory and volition: Toward an aesthetics of computer arts.

机译:语言,记忆和意志:迈向计算机艺术美学。

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This dissertation examines the aesthetic and technical parameters of computer artworks in order to lead toward an aesthetics of computer arts. As the roots of language, both natural and artificial; memory and volition continue to be embedded in our computational means, (a circumstance not found in other artistic media), this dissertation searches for traces and mirrors of cultural discourse to determine how they might be applied to a new or revised critical theory of computer arts.; For an increasing number of artists the computer has become the means and/or site for making art. Computer arts describes artworks created through the use of a computer or computer systems, including visual imagery, text or literary works, and music or dance performances, as well as sound and audio installations, whether interactive or not. These works are not restricted to a specific discipline, genre or output medium and do not necessarily require the presence or operation of the computer during the aesthetic experience, as is the case with interactive installations and performances. This dissertation focuses solely on fine art.; Computer arts form a praxis in which artists actively engage and appropriate technology and infuse it with their own visions. Computer artists have had to mediate between the economies and ideologies within the dominant art world and the commercial environment of product development and consumer markets. As early as the 1950s, artists started to create art using analog computers, which were later followed by digital systems. Throughout the span of its almost 50-year history, with multiple transformations of system configurations, artists have persisted in utilizing the computer for creative expression.; Although there is an acknowledged history of computer arts, no codified aesthetic methods that are applicable to computer arts has been established. Through an investigation of the utility of language, memory, and volition, three selected computer art works are interpretatively analyzed on the basis of the proposed aesthetic framework. They are: ComplexCity by John F. Simon, Jr.; Protrude, Flow by Sachiko Kodama and Minako Takeno; and Illuminated Universal Turing Machine by Roman Verostko.
机译:本文研究了计算机艺术的美学和技术参数,以期引起计算机艺术的美学。作为语言的根源,自然的和人为的;记忆和意志继续嵌入我们的计算手段中(这种情况在其他艺术媒体中找不到),本论文寻找文化话语的痕迹和镜像,以确定它们如何应用于新的或修订的计算机艺术批判理论。;对于越来越多的艺术家,计算机已经成为制作艺术品的手段和/或场所。计算机艺术描述了通过使用计算机或计算机系统创作的艺术品,包括视觉图像,文字或文学作品,音乐或舞蹈表演以及声音和音频装置(无论是否互动)。这些作品并不仅限于特定的学科,体裁或输出媒介,在审美体验期间,并不一定需要计算机的存在或操作,交互式安装和表演就是这种情况。本文只关注美术。计算机艺术是一种实践,艺术家可以积极参与并运用适当的技术,并将其注入自己的视野。计算机艺术家不得不在主导艺术界的经济和意识形态与产品开发和消费者市场的商业环境之间进行调解。早在1950年代,艺术家就开始使用模拟计算机来创作艺术,随后使用数字计算机。在其近50年的历史中,通过对系统配置进行多次转换,艺术家一直坚持使用计算机来进行创意表达。尽管有公认的计算机艺术历史,但尚未建立适用于计算机艺术的统一美学方法。通过研究语言,记忆和意志的效用,在所提出的美学框架的基础上,对三项选定的计算机艺术作品进行了解释性分析。它们是:小约翰·西蒙(John F. Simon,Jr.)的 ComplexCity ;小田幸子(Sachiko Kodama)和竹野美奈子(Minako Takeno)的 Protrude,Flow ;以及Roman Verostko的带插图的通用图灵机

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