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Mitigating misbehavior in wireless networks: A game theoretic approach.

机译:缓解无线网络中的不良行为:一种博弈论方法。

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摘要

In a distributed wireless system, multiple network nodes behave cooperatively towards a common goal. Though such assumptions on cooperation are desirable (e.g., controlling the transmit power level, reducing interference for each other, revealing private information, adhering to network policies) for analyzing and modeling, certain nodes belonging to a real-world system have often shown to deviate. These nodes, known as misbehaving nodes, bring more challenges to the design of the wireless network because the unreliable channel makes the actions of the nodes hidden from each other.In this dissertation, we analyze two types of misbehavior, namely, selfish noncooperation and malicious attacking. We apply game theoretic techniques to model the interactions among the nodes in the network. First, we consider a homogeneous unreliable channel and analyze the necessary and sufficient conditions to enforce cooperative packet forwarding among a node pair. We formulate an anti-collusion game and derive the conditions that achieve full cooperation when the non-cooperative nodes collude. In addition, we consider multi-hop communication with a heterogeneous channel model. We refine our game model as a hidden action game with imperfect private monitoring. A state machine based strategy is proposed to reach Nash Equilibrium. The strategy attains cooperative packet forwarding with heterogeneous channel and requires only partial and imperfect information. Furthermore, it also enforces cooperation in multi-hop packet forwarding. To tackle the malicious attacks, we use Bayesian game analysis to show the existence of equilibrium in the detection game and argue that it might not be profitable to isolate the malicious nodes upon detection. We propose the concept of "coexistence with malicious nodes" by proving the co-existence equilibrium and derive the conditions that achieve the equilibrium.This research is further accomplished by extensive simulation studies. Simulation results illustrate the properties of the games and the derived equilibria. The results validate our design philosophy and clearly indicate that the proposed game theoretic solutions can be effectively used to enforce cooperation and mitigate attacks.
机译:在分布式无线系统中,多个网络节点共同朝着共同目标行事。尽管这样的合作假设是合乎需要的(例如,控制发射功率水平,减少彼此之间的干扰,显示私人信息,遵守网络策略)以进行分析和建模,但是属于真实世界系统的某些节点经常显示出偏差。由于不可靠的信道使节点之间的行为相互隐藏,这些被称为行为不当节点的节点给无线网络的设计带来了更多的挑战。本文分析了两种类型的行为不当:自私不合作和恶意。攻击。我们应用博弈论技术对网络中节点之间的交互进行建模。首先,我们考虑同构不可靠的信道,并分析在节点对之间强制执行协作数据包转发的必要条件和充分条件。我们制定了一个反共谋博弈,并推导了当非合作节点相互勾结时实现完全合作的条件。另外,我们考虑具有异构信道模型的多跳通信。我们将游戏模型改进为具有不完善的私人监控功能的隐藏式动作游戏。提出了一种基于状态机的策略来达到纳什均衡。该策略可通过异构信道实现协作式数据包转发,并且仅需要部分和不完善的信息。此外,它还加强了多跳数据包转发中的合作。为了解决恶意攻击,我们使用贝叶斯博弈分析来显示检测游戏中均衡的存在,并认为在检测到情况下隔离恶意节点可能没有收益。通过证明共存均衡并提出达到均衡的条件,我们提出了“与恶意节点共存”的概念。通过广泛的仿真研究进一步完成了本研究。仿真结果说明了游戏的性质和导出的均衡。结果证实了我们的设计理念,并清楚表明所提出的博弈论解决方案可以有效地用于加强合作和缓解攻击。

著录项

  • 作者

    Wang, Wenjing.;

  • 作者单位

    University of Central Florida.;

  • 授予单位 University of Central Florida.;
  • 学科 Engineering Electronics and Electrical.Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 149 p.
  • 总页数 149
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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