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Social game retrieval from unstructured videos.

机译:从非结构化视频中检索社交游戏。

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摘要

Parent-child social games, such as peek-a-boo and patty-cake, are a key element of an infant's earliest social interactions. The analysis of children's behaviors in social games based on video recordings provides a means for psychologists to study their social and cognitive development. However, the current practice in the use of video for behavioral research is extremely labor-intensive, involving many hours spent extracting and coding relevant video clips from a large corpus. From the standpoint of computer vision, such real-world video collections pose significant challenges in the automatic analysis of behavior, such as cluttered backgrounds, the effect of varying camera angles, clothing, subject appearance and lighting. These observations motivate my thesis work---automatic retrieval of social games from unstructured videos. The goal of this work is both to help accelerate the research progress in behavioral science and to take the initial steps towards the analysis of natural human interactions in natural settings.;Social games are characterized by repetitions of turn-taking interactions between the parent and the child, with variations that are recognizable by both of them. I developed a computational model for social games that exploits the temporal structure over a long time-scale window as quasi-periodic patterns in a time series. I presented an unsupervised algorithm that mines the quasi-periodic patterns from videos. The algorithm consists of two functional modules: converting image sequences into discrete symbolic sequences and mining quasi-periodic patterns from the symbolic sequences. When this technique is applied to video of social games, the extracted quasi-periodic patterns often correspond to meaningful stages of the games. The retrieval performance on unstructured, lab-recorded videos and real-world family movies is promising. Building on this work, I developed a new feature extraction algorithm for social game categorization. Given a quasi-periodic pattern representation, my method automatically selects the most relevant space-time interest points to construct the feature representation. Our experiments demonstrate very promising classification performance on social games collected from YouTube. In addition, the method can also be used to categorize TV videos of sports rallies, demonstrating the generality of this approach. In order to support and encourage more research on human behavior analysis in realistic contexts, a video database of realistic child play in natural settings has been collected and is published on our project website (http://www.cc.gatech.edu/cpl/projects/socialgames), along with annotations.;The unsupervised quasi-periodic pattern mining method represents a substantial generalization of conventional periodic motion analysis. Its generality is evaluated by retrieving motions of a range of quasi-periodicity from unstructured videos. The performance was compared with that of a periodic motion detection method based on motion self-similarity. Our method demonstrates superior retrieval performance with a 100% precision when the recall is up to 92.04%, with much fewer parameters than that of the other method.
机译:亲子社交游戏,例如peek-a-boo和patty-cake,是婴儿最早进行社交互动的关键要素。根据录像对儿童在社交游戏中的行为进行分析,为心理学家研究他们的社交和认知发展提供了一种手段。但是,将视频用于行为研究的当前实践非常费力,需要花费大量时间从大型语料库中提取和编码相关视频片段。从计算机视觉的角度来看,此类现实世界的视频集在自动分析行为方面提出了严峻的挑战,例如背景杂乱,摄像机角度变化,衣服,对象外观和照明的影响。这些发现激发了我的论文工作-从非结构化视频中自动检索社交游戏。这项工作的目的不仅是帮助加速行为科学的研究进展,而且是迈向分析自然环境中自然人与人之间互动的第一步。社会游戏的特征是重复父母与孩子之间的回合互动。孩子,他们两个都可以识别变化。我开发了一种社交游戏的计算模型,该模型利用较长时间范围内的时间结构作为时间序列中的准周期模式。我提出了一种无监督算法,可以从视频中挖掘准周期模式。该算法包括两个功能模块:将图像序列转换为离散的符号序列,并从这些符号序列中挖掘准周期模式。当将此技术应用于社交游戏的视频时,提取的准周期模式通常对应于游戏的有意义的阶段。对非结构化,实验室录制的视频和真实家庭电影的检索性能很有希望。在这项工作的基础上,我开发了一种用于社交游戏分类的新特征提取算法。给定准周期模式表示,我的方法自动选择最相关的时空兴趣点来构建特征表示。我们的实验证明了从YouTube收集的社交游戏中非常有前途的分类效果。另外,该方法还可以用于对体育比赛的电视视频进行分类,证明了这种方法的普遍性。为了支持和鼓励在现实情况下进行人类行为分析的更多研究,已经收集了一个在自然环境中现实儿童游戏的视频数据库,并将其发布在我们的项目网站上(http://www.cc.gatech.edu/cpl / projects / socialgames)以及注释。无监督的准周期模式挖掘方法代表了常规周期运动分析的实质概括。通过从非结构化视频中检索一定范围的准周期性运动来评估其通用性。将该性能与基于运动自相似性的周期性运动检测方法进行了比较。当召回率高达92.04%时,我们的方法展示了卓越的检索性能,并且具有100%的精度,并且参数比其他方法少得多。

著录项

  • 作者

    Wang, Ping.;

  • 作者单位

    Georgia Institute of Technology.;

  • 授予单位 Georgia Institute of Technology.;
  • 学科 Artificial Intelligence.;Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 146 p.
  • 总页数 146
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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