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Stereo-Based Three-Dimensional Model Acquisition and Motion Detection.

机译:基于立体的三维模型采集和运动检测。

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摘要

Deformable models have a long tradition in computer graphics and computer vision. This thesis looks at the capture of surface deformation based on stereo vision. In recent years, 3D reconstruction and motion detection has attracted great attention. In this thesis a framework for 3D reconstruction from mutli-view images followed by isometry-based motion detection is proposed. For 3D reconstruction, the thesis proposes a multi-view stereo algorithm based on well-known window-based matching combined with fusion of multiple matching results. To improve the matching result, some low-level image processing algorithms, camera calibration and background detection are utilized. For window-based matching, a new hybrid matching method is introduced by combining both, a measure of intensity difference and intensity distribution difference. Multiple MVS pointclouds from different reference views are fused with two new fusion strategies to generate a better final reconstruction. To characterize the performance of our matching method and fusion strategies, an evaluation based on the quality of reconstruction is given in the thesis. Based on 3D pointclouds of object surface obtained with stereo, the deformation of the surface is captured. To generate dense motion vectors over a deformed surface, a simple window-based 3D flow method is applied by using isometry of the observed surface as its primary matching constraint. The method uses feature points as anchoring references of the surface deformation. Given a set of matched features no other intensity information is used and hence the method can tolerate intensity changes over time. The approach is shown to work well on two example scenes which capture non-rigid isometric and general deformations. The thesis also presents experiments demonstrating the stability of the geodesic approximation employed in the isometry-based matching when the 3D pointclouds are sparse.
机译:可变形模型在计算机图形和计算机视觉方面具有悠久的传统。本文着眼于基于立体视觉的表面形变捕获。近年来,3D重建和运动检测引起了极大的关注。本文提出了一种基于多视点图像的3D重建以及基于等距的运动检测的框架。对于3D重建,本文提出了一种基于众所周知的基于窗口的匹配与融合多个匹配结果的融合的多视图立体算法。为了提高匹配结果,使用了一些低级图像处理算法,相机校准和背景检测。对于基于窗口的匹配,通过结合强度差异和强度分布差异的度量,引入了一种新的混合匹配方法。来自不同参考视图的多个MVS点云与两种新的融合策略融合在一起,以生成更好的最终重构。为了表征我们的匹配方法和融合策略的性能,本文给出了基于重建质量的评估。基于通过立体获得的对象表面的3D点云,可以捕获表面的变形。为了在变形表面上生成密集运动矢量,通过使用观察表面的等轴测度作为其主要匹配约束条件,应用了基于窗口的简单3D流方法。该方法使用特征点作为表面变形的锚定参考。给定一组匹配的特征,则不使用其他强度信息,因此该方法可以容忍强度随时间的变化。所示方法在捕获非刚性等轴测和一般变形的两个示例场景中效果很好。本文还提出了实验,证明了当3D点云稀疏时基于等轴测图的匹配中测地线逼近的稳定性。

著录项

  • 作者

    Yu, Ting.;

  • 作者单位

    University of Ottawa (Canada).;

  • 授予单位 University of Ottawa (Canada).;
  • 学科 Computer Science.
  • 学位 M.C.S.
  • 年度 2010
  • 页码 98 p.
  • 总页数 98
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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