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A data model for exploration of temporal virtual reality geographic information systems.

机译:用于探索时间虚拟现实地理信息系统的数据模型。

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Geographic information systems deal with the exploration, analysis, and presentation of geo-referenced data. Virtual reality is a type of human-computer interface that comes close to the way people perceive information in the real world. Thus, virtual reality environments become the natural paradigm for extending and enhancing the presentational and exploratory capability of GIS applications in both the spatial and temporal domains. The main motivation of this thesis is the lack of a framework that properly supports the exploration of geographic information in a multi-dimensional and multi-sensorial environment (i.e., temporal virtual reality geographic information systems).; This thesis introduces a model for virtual exploration of animations. Virtual exploration of animations is a framework composed of abstract data types and a user interface that allow non-expert users to control, manipulate, analyze, and present objects' behaviors in a virtual-reality environment.; In the model for virtual exploration of animations, the manipulation of the dynamic environment is accomplished through a set of operations performed over abstractions that represent temporal characteristics of actions. An important feature of the model is that the temporal information is treated as first-class entities and not as a mere attribute of action's representations. Therefore, entities of the temporal model have their own built-in functionality and are able to represent complex temporal structures.; In an environment designed for the manipulation of the temporal characteristics of actions, the knowledge of relationships among objects' behaviors plays a significant role in the model. This information comes from the knowledge base of the application domain and is represented in the model through constraints among entities of the temporal model. Such constraints vary from simply relating the end points of two intervals to a complex mechanism that takes into account all relations between sequences of intervals of cyclic behaviors.; The fact that the exploration of the information takes place in a virtual reality environment imposes new requirements on the animation model. This thesis introduces a new classification of objects in a VR environment and describes the associated semantics of each element in the taxonomy. These semantics are used to direct the way an object interacts with an observer and with other objects in the environment.
机译:地理信息系统处理地理参考数据的探索,分析和表示。虚拟现实是一种人机界面,非常接近人们在现实世界中感知信息的方式。因此,虚拟现实环境成为在空间和时间域中扩展和增强GIS应用程序的表示和探索能力的自然范例。本论文的主要动机是缺乏在多维和多感官环境(即时间虚拟现实地理信息系统)中适当支持地理信息探索的框架。本文介绍了一种虚拟的动画探索模型。动画的虚拟探索是一个由抽象数据类型和用户界面组成的框架,该界面允许非专家用户在虚拟现实环境中控制,操纵,分析和呈现对象的行为。在用于虚拟浏览动画的模型中,动态环境的操纵是通过对代表动作的时间特性的抽象执行的一组操作来完成的。该模型的一个重要特征是将时间信息视为头等实体,而不仅仅是动作表示的属性。因此,时间模型的实体具有其自身的内置功能,并且能够表示复杂的时间结构。在为操纵动作的时间特性而设计的环境中,对象行为之间的关系知识在模型中起着重要作用。此信息来自应用程序领域的知识库,并通过时间模型的实体之间的约束在模型中表示。这种限制从简单地将两个间隔的端点关联到考虑了循环行为的间隔序列之间的所有关系的复杂机制有所不同。信息探索是在虚拟现实环境中进行的事实对动画模型提出了新的要求。本文介绍了VR环境中对象的新分类,并描述了分类法中每个元素的关联语义。这些语义用于指导对象与观察者以及环境中其他对象交互的方式。

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