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Image bodies, avatar ontologies: Rendering the virtual in digital culture.

机译:图像主体,化身本体:在数字文化中渲染虚拟。

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摘要

In 2009 five avatar-themed films were released, one of which became the highest grossing film to date, signaling that in addition to their popularity in videogames and virtual worlds, avatars are culturally salient figures which demand scholarly attention. Avatars, virtual environments, and user behavior have evolved significantly since virtual reality captured public and academic attention at the close of the twentieth century, and this dissertation is an attempt to theorize the avatar in contemporary digital culture. By interlacing new media philosophy and analyses of cinematic texts I situate the avatar at the nexus between digital images and interactive bodies, with implications for both cinema and virtual environments. Avatarial interfaces position users in an embodiment of connections which in some ways evokes the cyborg body, but the avatar as a theoretical figure places greater stress on the relation between human embodiment and (digital) images, as well as suggesting a move from cyborg fragmentation toward an avatarial gestalt. Avatars are also fruitful bodies for thinking through agency and gender in contemporary society, and engaging the lost `body' of the picture as film has been supplanted by digital imagery. In this regard, virtuality, as a conceptual state pertaining to images, embodiment, technology, and philosophy, serves as the connective theoretical tissue linking bodies and images. Ultimately, in this dissertation I employ the avatar in an exploration of the ways in which we are already virtual, and how we have become avatarial in our own skin.
机译:2009年,发行了五部以阿凡达为主题的电影,其中一部成为迄今为止票房最高的电影,这表明除虚拟化身在视频游戏和虚拟世界中的流行外,其也是具有文化重要性的人物,需要学术关注。自从20世纪末虚拟现实吸引了公众和学术界的关注以来,化身,虚拟环境和用户行为已发生了显着变化,这是对当代数字文化中的化身进行理论化的尝试。通过交织新的媒体哲学和对电影文本进行分析,我将化身置于数字图像和互动物体之间的联系中,这对电影和虚拟环境都有影响。化身界面在某种程度上体现了电子人身体的连接方式中为用户定位,但虚拟化身作为理论人物在人的体现与(数字)图像之间的关系上施加了更大的压力,并暗示了从电子人碎片化向机器人化的转变。阿凡达的格式塔。化身还是在当代社会中通过代理和性别进行思考的富有成果的机构,可以使电影中丢失的照片“身体”参与到数字影像的替代中。在这方面,虚拟性作为与图像,实施例,技术和哲学有关的概念状态,用作连接身体和图像的结缔理论组织。最终,在本文中,我使用化身来探索我们已经虚拟的方式,以及我们如何在自己的皮肤上化身。

著录项

  • 作者

    Davis, Adam.;

  • 作者单位

    Southern Illinois University at Carbondale.;

  • 授予单位 Southern Illinois University at Carbondale.;
  • 学科 Multimedia Communications.;Cinema.;Web Studies.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 272 p.
  • 总页数 272
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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