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A physical simulation of ball lightning for computer graphics.

机译:用于计算机图形学的球形闪电的物理模拟。

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This thesis presents the first attempt at a computer graphics simulation of ball lightning. It is based on observations and physical theories which have attempted to describe its properties. None of the theories presented so far can explain all the manifestations of ball lightning reported in the literature. Consequently, it was not possible to develop a purely physical simulation. In particular, little is known about the internal structure of ball lightning. Common computer graphics techniques that are efficient and easy to implement are therefore used to approximate the deformations of a ball lightning as it passes through small openings. An emphasis is placed on clearly defining a set of parameters that affect the visual qualities of the animation. In this way, the final output can be adjusted to suit the variety of observations that have been documented. Since ball lightning research is new to the field of computer graphics it necessitated an extensive introduction and survey of the current state of knowledge of the phenomenon for the thesis. (Abstract shortened by UMI.)
机译:本文提出了对计算机模拟球形闪电的首次尝试。它基于试图描述其特性的观察和物理理论。到目前为止提出的理论都不能解释文献中报道的球状闪电的所有表现。因此,不可能进行纯粹的物理模拟。特别是,对于球形闪电的内部结构知之甚少。因此,使用有效且易于实现的常见计算机图形技术来估计球形闪电穿过小开口时的变形。重点放在清晰定义一组参数,这些参数会影响动画的视觉质量。这样,可以调整最终输出以适合已记录的各种观测结果。由于球形闪电研究是计算机图形学的新领域,因此有必要对本文的现象知识进行广泛的介绍和调查。 (摘要由UMI缩短。)

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