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Digital media's transformative role in education: Beyond potential to essential.

机译:数字媒体在教育中的变革性作用:超越潜在的本质。

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摘要

Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to education. This means the significance is on how to learn as well as what to learn. This study demonstrated how the implementation of digital media curriculum via the Scratch game-making project contributed to middle school students' interaction with the entire educational process. The goal was to rethink the role of digital media in transforming schooling. Based on classroom observation and interviews with the teachers and students from four middle schools in Denver, Colorado, the qualitative method of educational criticism and connoisseurship was employed to examine the use of digital media and the interaction between teaching and learning. Several themes emerged: (a) The production of digital media influenced students' behavior and educators' attitudes towards formal and informal learning; (b) digital citizenship is a substantial lesson in the course of digital learning and an understanding of the digital framework of society; (c) new literacy is critical, because ever-changing equipment supporting the digital experience provides dynamic and contrasting ways of connecting with society; (d) the reward of learning is by doing versus being told, and deeper learning is attained by students' interacting with their own work; and (e) digital media programs, such as making video games for learning, provide students skills in communication, theoretical, aesthetic, creativity, and technical knowledge necessary for becoming successful digital citizens. The research revealed students' enjoyment and effort in this new form of learning experience, which enhanced their critical thinking, problem solving, and creativity under teachers' well-planned guidance. The challenge for educators is to constantly review and design educational approaches supporting students towards using the tools meaningfully and within a defined learning experience, continuing to help students become active participants and authors of their own identity and creativity. Educators need to find the best usage of digital media technology, providing students every advantage towards reaching an informed global perspective.
机译:通过数字媒体实现有效学习仍然是当代教育中的主要问题。日常使用各种形式的数字媒体是我们生活的一部分,因此成为教育的重要组成部分。教育者必须将数字媒体课程的过程视为一种学习模型和适应教育的体验形式。这意味着意义在于如何学习以及学习什么。这项研究证明了通过Scratch游戏制作项目实施的数字媒体课程如何促进中学生与整个教育过程的互动。目的是重新考虑数字媒体在改变学校教育方面的作用。基于课堂观察和对科罗拉多州丹佛市四所中学的师生的访谈,采用了教育批评和鉴赏性的定性方法来研究数字媒体的使用以及教与学之间的互动。出现了以下几个主题:(a)数字媒体的产生影响了学生的行为和教育者对正式和非正式学习的态度; (b)数字公民身份是数字学习和理解社会数字框架过程中的重要一课; (c)新的扫盲至关重要,因为支持数字化体验的不断变化的设备提供了与社会联系的动态且截然相反的方式; (d)学习的回报是通过做而不是被告知,而深层的学习是通过学生与自己的工作互动而获得的; (e)数字媒体程序,例如制作视频游戏来学习,为学生提供了成为成功的数字公民所需的沟通,理论,美学,创造力和技术知识的技能。这项研究揭示了学生在这种新形式的学习经历中的乐趣和努力,这在老师精心计划的指导下增强了他们的批判性思维,解决问题的能力和创造力。教育工作者面临的挑战是不断地审查和设计教育方法,以支持学生在定义的学习体验中有意义地使用工具,并继续帮助学生成为他们自己的身份和创造力的积极参与者和作者。教育者需要找到数字媒体技术的最佳使用方式,为学生提供充分的机会,以获取知情的全球视野。

著录项

  • 作者

    Chien, Ming-tso.;

  • 作者单位

    University of Denver.;

  • 授予单位 University of Denver.;
  • 学科 Education Technology of.;Education Curriculum and Instruction.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 400 p.
  • 总页数 400
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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