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Spatial Rotation, Aggression, and Gender in First-Person-Shooter Video Games and their Influence on Math Achievement.

机译:第一人称射击视频游戏中的空间旋转,攻击和性别及其对数学成绩的影响。

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摘要

As shown by the neuropsychological educational approach to the cognitive remediation model, first-person-shooter video game play eliminates gender-related deficits in spatial rotation. Spatial rotation increases academic success and decreases social and economic disparities. Per the general aggression model, first-person-shooter video game play increases aggression. Aggression predicts academic problems and increased social and economic disparities. No model exists to explain the contradictory outcomes of first-person-shooter video game play supported by disparate models claiming a shared theoretical basis in neurobiology and social learning theory. The purpose of this study was to synthesize the two models and determine the contribution of aggression (measured by Adolescent Cook & Medley Hostility Scale) and spatial skill (measured by Shepard Metzler Mental Rotation Test) in mediating the relationship between game play and achievement, as measured by math class level and final grade for male and female ethnically diverse adolescents age 18to 19 years. 112 participants provided data via Internet. Regression models and Sobel's Z test of beta coefficients was used to assess mediation in a causal steps analytic framework. Video game play increased spatial skill and aggression, but only spatial skill mediated the relationship between game play and achievement. Models of achievement differed between male and female youth. Implications for positive social change include full realization of the educational benefits of spatial skill development that such games can provide while minimizing negative effects of aggression; this can lead to gender equity in math achievement.
机译:如认知补救模型的神经心理学教育方法所示,第一人称射击游戏可以消除与性别相关的空间旋转缺陷。空间轮换可提高学术成就,并减少社会和经济差距。根据一般的攻击模型,第一人称射击游戏会增加攻击性。侵略行为预示着学术问题以及社会和经济差距的增加。没有模型可以解释第一人称射击游戏的矛盾结果,而在神经生物学和社会学习理论方面,它们却有着共同的理论基础。这项研究的目的是综合这两种模型,并确定攻击性(通过青少年库克和梅德利敌意量表测量)和空间技能(通过谢泼德·梅茨勒心理旋转测试测量)在调解游戏玩法与成就之间的关系时所起的作用。通过数学课程级别和最终成绩对18至19岁的男女不同种族的青少年进行衡量。 112名参与者通过互联网提供了数据。回归模型和β系数的Sobel Z检验用于评估因果关系分析框架中的调解。电子游戏增加了空间技能和侵略性,但是只有空间技能才能介导游戏与成就之间的关系。男女青年的成就模式不同。对积极的社会变革的影响包括充分认识到这种游戏可以提供的空间技能发展的教育利益,同时将侵略的负面影响降至最低;这会导致数学成绩上的性别平等。

著录项

  • 作者

    Krone, Beth K.;

  • 作者单位

    Walden University.;

  • 授予单位 Walden University.;
  • 学科 Psychology Clinical.;Psychology Cognitive.;Education Technology of.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 191 p.
  • 总页数 191
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学;
  • 关键词

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