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The evolution of market leadership over the lifecycle of a product generation.

机译:市场领先地位在产品生命周期中的演变。

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摘要

This dissertation analyzes the evolution of market leadership as a product generation is introduced and matures. The first chapter introduces a racing model with multiple product generations, product innovation, spin-outs, and licensing. Industry conditions and innovation characteristics affect who wins the race and who markets the resulting product. Small firms market their innovations when they pioneer a new generation or improve quality in a young generation and license their innovations in mature generations. If old generation leaders ever market improvements in young generation goods, they do so early on. Leadership in mature generations persists. Tests on the rigid disk drive industry (1977--97) provide empirical support. The results have implications for antitrust policies and policies governing employee non-compete agreements.; The second chapter develops quality-adjusted price indexes for U.S. home video game consoles over the lifetime of the industry (1976--2003). Results are used to build a quality parameter for video game consoles. This quality parameter is necessary for the analysis in the third chapter. As well as being useful for creating a quality measure, the price index fills a void left by the Bureau of Labor Statistics (BLS). The BLS has not developed a sufficient price index despite the growing importance of the video game industry to the U.S. economy. The indexes developed in this section are adjusted for quality changes following a recent BLS trend in other industries.; The final chapter develops a game theoretic model to analyze indirect network effects characterized by the hardware/software relationship. Implications are obtained for the evolution of market leadership over the product lifecycle in such an industry. Analytical and computational results suggest monopoly outcomes are not guaranteed. Situations arise where multiple standards can persist. The tipping effect associated with network economies may not occur when hardware firms charge licensing fees to software firms that develop titles for their system. A higher quality hardware system is rarely dominated by a lower quality system with a larger installed base of consumers. Econometric tests on an original data set provide empirical support. Results suggest that monopolies due to network effects need not prompt government intervention.
机译:本文分析了随着一代产品的引入和成熟,市场领导地位的演变。第一章介绍了一个具有多个产品世代,产品创新,衍生产品和许可的竞速模型。行业条件和创新特征会影响谁赢得比赛以及谁销售最终产品。当小型企业开拓新一代或提高年轻一代的质量并在成熟的一代中许可其创新时,它们就会推销自己的创新产品。如果老一辈领导人曾经在年轻一代产品上进行市场改进,那么他们会早日采取行动。在成熟的几代人中,领导力仍然存在。硬磁盘驱动器行业的测试(1977--97)提供了经验支持。结果对反托拉斯政策和管理雇员不竞争协议的政策有影响。第二章介绍了在整个行业生命周期(1976--2003)中美国家用视频游戏机的质量调整价格指数。结果用于构建视频游戏机的质量参数。此质量参数对于第三章中的分析是必需的。价格指数不仅可以用于创建质量度量,还可以填补劳工统计局(BLS)留下的空白。尽管视频游戏行业对美国经济的重要性日益提高,但BLS尚未制定出足够的价格指数。根据其他行业最近的BLS趋势,对本部分开发的指标进行了调整以适应质量变化。最后一章建立了一个博弈论模型,以分析以硬件/软件关系为特征的间接网络效应。在这样一个行业中,对于产品生命周期中的市场领导地位的演变有一定的启示。分析和计算结果表明,不能保证垄断结果。出现了多个标准可以持续存在的情况。当硬件公司向为系统开发标题的软件公司收取许可费时,可能不会发生与网络经济相关的小费效应。较高质量的硬件系统很少被消费者安装量较大的较低质量的系统所控制。对原始数据集的计量经济学检验提供了经验支持。结果表明,由于网络效应而产生的垄断不需要政府干预。

著录项

  • 作者

    Gretz, Richard T.;

  • 作者单位

    The Claremont Graduate University.;

  • 授予单位 The Claremont Graduate University.;
  • 学科 Economics Commerce-Business.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 109 p.
  • 总页数 109
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 贸易经济;
  • 关键词

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