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Overlay multicast in MANETs.

机译:MANET中的重叠多播。

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摘要

Mobile Ad-hoc Networks (MANETs) are characterized by constantly changing network topology and dynamic group membership. This makes implementing IP layer multicast in MANETs a challenging task. In recent years, several researchers have proposed the concept of overlay multicast (also known as application layer multicast). Even though application layer multicast is not as efficient as traditional IP based multicast, its flexibility in adapting to different environments and ease of implementation has contributed to its steady growth. Overlay multicast networks can be used to build roll-based priority trees. Such priority trees cannot be implemented at IP layer since IP multicast does not allow assigning priorities to different multicast sessions. It is easy to assign priorities to different multicast groups when multicast functionality is performed at the application layer.; In an ad-hoc wireless network, the position of nodes constantly changes; as a result, overlay multicast trees that are built using location information of member nodes will have a low latency. However, the performance gains of such trees are offset by the cost involved in maintaining precise location information. Periodic location updates generate a lot of overhead. As the degree of (location) accuracy increases, the performance improves but the overhead required to update and broadcast this information also increases. This dissertation proposes a design to build a sub-optimal location aided overlay multicast trees, where location updates of each member node are event based and the location broadcasts are limited to a small set of nodes. Since most ad hoc networks are implemented in indoor environment, this dissertation also looks at various indoor location sensing techniques. It closely examines three such indoor location sensing prototype systems - LANDMARC, Location sensing using Bluetooth and Bluebot. The LANDMARC and Bluetooth Location systems were implemented in the Experimental Laboratory for Advanced Networks and Systems (ELANS) lab at CSE-MSU, while the Bluebot system was designed and implemented at IBM T. J. Watson Research Center (Hawthorne, New York) as part of an internship project.; Finally, the dissertation examines the issue of resource allocation in multicast networks (esp. in MANETs). In a typical multicast network, a single tree is built with the source node as the root. In such a tree, only a few internal nodes contribute most of the resources and are involved in performing the multicast functionality. This leads to an uneven utilization of network resources. This problem is more prevalent in MANETs where network resources are limited. A possible solution to the problem is to split the multicast content over a number of trees. Multiple trees provide several paths for the multicast content and get more nodes involved in implementing the multicast functionality. However, in this setup, not all the trees get to use the best weight edges, thus the overall multicast latency increases. The dissertation examines MEST (Multiple Edge Sharing Trees), a distributed algorithm to construct multiple edge-sharing trees for small group multicast. MEST balances the resource allocation and delay constraints by choosing to overlap certain edges that have low weights.
机译:移动自组织网络(MANET)的特征是不断变化的网络拓扑和动态组成员身份。这使得在MANET中实现IP层多播成为一项艰巨的任务。近年来,一些研究人员提出了覆盖多播(也称为应用程序层多播)的概念。尽管应用层多播不如传统的基于IP的多播有效,但它在适应不同环境时的灵活性以及易于实现的特性为其稳定增长做出了贡献。覆盖多播网络可用于构建基于滚动的优先级树。由于IP多播不允许将优先级分配给不同的多播会话,因此无法在IP层上实现此类优先级树。当在应用层执行组播功能时,很容易将优先级分配给不同的组播组。在自组织无线网络中,节点的位置不断变化。结果,使用成员节点的位置信息构建的覆盖多播树将具有较低的延迟。但是,此类树的性能提升被维护精确位置信息所涉及的成本所抵消。定期位置更新会产生大量开销。随着(位置)准确性程度的提高,性能会提高,但更新和广播此信息所需的开销也会增加。本文提出了一种构建次优位置辅助覆盖多播树的设计,其中每个成员节点的位置更新都是基于事件的,而位置广播仅限于一小部分节点。由于大多数自组织网络都是在室内环境中实现的,因此本文还着眼于各种室内位置传感技术。它仔细研究了三个此类室内位置感应原型系统-LANDMARC,使用蓝牙的位置感应和Bluebot。 LANDMARC和蓝牙定位系统是在CSE-MSU的高级网络和系统实验实验室(ELANS)实验室中实施的,而Bluebot系统是在IBM TJ Watson研究中心(纽约州霍索恩)设计和实施的。实习项目。最后,本文研究了组播网络(尤其是MANET)中资源分配的问题。在典型的多播网络中,以源节点为根来构建一棵树。在这样的树中,只有几个内部节点贡献了大部分资源,并参与了执行多播功能。这导致网络资源利用率不均。此问题在网络资源有限的MANET中更为普遍。该问题的可能解决方案是将多播内容拆分为多个树。多个树为多播内容提供了多个路径,并使更多节点参与实现多播功能。但是,在此设置中,并非所有树都使用最佳权重边缘,因此总的多播延迟增加了。本文研究了MEST(多边缘共享树),它是一种分布式算法,可为小组组播构造多个边缘共享树。 MEST通过选择重叠某些权重较低的边缘来平衡资源分配和延迟约束。

著录项

  • 作者

    Patil, Abhishek Pramod.;

  • 作者单位

    Michigan State University.;

  • 授予单位 Michigan State University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 152 p.
  • 总页数 152
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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