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An Adaptive Time Reduction Technique for Video Lectures.

机译:视频讲座的自适应时间减少技术。

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摘要

Lecture videos are a widely used resource for learning. A simple way to create videos is to record live lectures, but these videos end up being lengthy, include long pauses and repetitive words making the viewing experience time consuming. While pauses are useful in live learning environments where students take notes, I question the value of pauses in video lectures. Techniques and algorithms that can shorten such videos can have a huge impact in saving students' time and reducing storage space. I study this problem of shortening videos by removing long pauses and adaptively modifying the playback rate by emphasizing the most important sections of the video and its effect on the student community. The playback rate is designed in such a way to play uneventful sections faster and significant sections slower. Important and unimportant sections of a video are identified using textual analysis. I use an existing speech-to-text algorithm to extract the transcript and apply latent semantic analysis and standard information retrieval techniques to identify the relevant segments of the video. I compute relevance scores of different segments and propose a variable playback rate for each of these segments. The aim is to reduce the amount of time students spend on passive learning while watching videos without harming their ability to follow the lecture. I validate the approach by conducting a user study among computer science students and measuring their engagement. The results indicate no significant difference in their engagement when this method is compared to the original unedited video.
机译:讲座视频是一种广泛使用的学习资源。创建视频的一种简单方法是录制现场讲座,但是这些视频最终很长,包括长时间的停顿和重复的单词,使观看体验非常耗时。暂停在学生做笔记的实时学习环境中很有用,但我对视频讲座中暂停的价值表示怀疑。可以缩短此类视频的技术和算法对节省学生的时间并减少存储空间具有巨大的影响。我研究了通过消除长时间停顿来缩短视频并通过强调视频最重要的部分及其对学生社区的影响来自适应地修改播放速率的问题。播放速率的设计方式是,可以更快地播放非平稳部分,而更慢地播放重要部分。视频的重要和不重要部分使用文本分析进行识别。我使用现有的语音转文本算法提取成绩单,并应用潜在的语义分析和标准信息检索技术来识别视频的相关片段。我计算了不同细分的相关性得分,并为每个细分提出了可变的播放率。目的是减少学生在观看视频时花在被动学习上的时间,同时又不影响他们听课的能力。我通过在计算机科学专业的学生中进行用户研究并衡量他们的参与度来验证这种方法。结果表明,将这种方法与原始未经编辑的视频进行比较时,他们的参与度没有显着差异。

著录项

  • 作者单位

    Arizona State University.;

  • 授予单位 Arizona State University.;
  • 学科 Computer science.
  • 学位 M.S.
  • 年度 2016
  • 页码 72 p.
  • 总页数 72
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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