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Modeling, stylization, and rendering of three-dimensional scanned outdoor environments.

机译:三维扫描室外环境的建模,样式化和渲染。

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摘要

Advances in laser scanning technology are making 3D acquisition feasible for increasingly large objects. Different from most existing scanning projects, which have been devoted to short or medium range objects, our research focuses on dealing with long range outdoor environment scans. Compared with indoor scanning, the data obtained through outdoor scanning is large, incomplete, complex, inaccurate, and non-uniformly sampled. These properties raise many new challenges for processing outdoor scanned data. The research presented in this thesis aims to model, stylize, and render scanned outdoor environments and deliver interactive navigation.; Existing methods are normally inadequate to construct models for outdoor scanned objects such as trees and buildings because of the incompleteness and complexity of such data. In this thesis, we have developed a knowledge-based method to model outdoor scanned trees. With knowledge about the structures of trees, we use certain heuristics to produce full polygonal models from the scanned data.; The difficulty in rendering outdoor environments is accommodating the inherently incomplete and inaccurate data sets to deliver a smooth animation without suggesting the underlying data deficiency. Our solution to this issue is to employ non-photorealistic rendering techniques for rendering outdoor environment scans represented by points. In this way, varying importance and accuracy in the scanned data can be naturally illustrated. We have developed a unified framework for producing sketchy, painterly, cartoon, and intermingled styles. We have proposed a continuous level-of-detail data structure, the continuous resolution queue, to promise a coherent and consistent animation. We have also leveraged modern graphics hardware to achieve interactive rendering of large scenes.
机译:激光扫描技术的进步使3D采集对于越来越大的物体变得可行。与大多数现有的专门针对中短距离物体的扫描项目不同,我们的研究重点是应对远距离的室外环境扫描。与室内扫描相比,通过室外扫描获得的数据量大,不完整,复杂,不准确且采样不均匀。这些特性为处理室外扫描数据提出了许多新挑战。本文提出的研究旨在对扫描的室外环境进行建模,样式化和渲染,并提供交互式导航。由于此类数据的不完整和复杂性,现有方法通常不足以为室外扫描对象(例如树木和建筑物)构建模型。在本文中,我们开发了一种基于知识的室外扫描树木建模方法。了解了树木的结构后,我们便使用某些启发式方法从扫描的数据中生成完整的多边形模型。渲染室外环境的困难在于适应固有的不完整和不准确的数据集以提供流畅的动画效果而又不暗示潜在的数据不足。我们针对此问题的解决方案是采用非真实感渲染技术来渲染以点表示的室外环境扫描。这样,可以自然地说明扫描数据的重要性和准确性的变化。我们已经开发出一个统一的框架,用于生成草图,绘画,卡通和混合样式。我们提出了一种连续的细节层次数据结构,即连续的分辨率队列,以保证动画的连贯性和一致性。我们还利用了现代的图形硬件来实现大型场景的交互式渲染。

著录项

  • 作者

    Xu, Hui.;

  • 作者单位

    University of Minnesota.;

  • 授予单位 University of Minnesota.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 148 p.
  • 总页数 148
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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