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Study of TCP Schemes for Wireless Networks in NS-3 Network Simulator

机译:NS-3网络模拟器中无线网络的TCP方案研究

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摘要

Reliability of data transmission in a network is highly dependent on the functioning of its transport layer protocol. When a host sending data to another host is not aware of the capacity of the receiving end or the network, it would result in either underutilizing or overwhelming the network nodes and/or the destination. Transport layer protocols, like TCP, are responsible for end-to-end reliable delivery, while making optimum use of the available network resources.;This thesis deals with the study and implementation of transport layer protocols for wireless networks, in discrete event network simulator NS-3. Two of the most widely used protocols at transport layer are the transport control protocol (TCP) and user datagram protocol (UDP). TCP was designed mainly for reliable end-to-end transmission in wired networks based on the acknowledgement-clocking mechanism. Now the mobile wireless based streaming applications have become mainstream, which require a reliable transport layer protocol. Using the basic TCP encounters, many challenges as the characteristics of the wireless networks are different from that of the wired. Unlike wired networks, the wireless networks have limited bandwidth, dynamic network topology, and error-prone channels that are shared by multiple users, giving rise to more errors and uncertainties. Therefore, suitable modifications are required in TCP for it to work well in wireless networks.;In this thesis, two of the most widely used TCP variants (TCP New Reno and TCP Westwood) are studied for wireless networks. This thesis also describes various NS-3 modules and concepts at deeper level, concentrating on design and implementation of TCP variants. NS-3 network simulator gives its users an ability to develop scenarios, which are comparable to real life networks. It also provides features to design the nodes that are similar to a host in a real network.
机译:网络中数据传输的可靠性高度依赖于其传输层协议的功能。当向另一个主机发送数据的主机不知道接收端或网络的容量时,将导致网络节点和/或目的地的利用率不足或不堪重负。像TCP这样的传输层协议负责端到端的可靠传递,同时优化了可用网络资源的使用。本论文研究了离散事件网络模拟器中无线网络传输层协议的研究和实现。 NS-3。传输层上使用最广泛的两种协议是传输控制协议(TCP)和用户数据报协议(UDP)。 TCP主要设计用于基于确认时钟机制的有线网络中可靠的端到端传输。现在,基于移动无线的流媒体应用已成为主流,这需要可靠的传输层协议。使用基本的TCP遇到的挑战很多,因为无线网络的特性不同于有线网络的特性。与有线网络不同,无线网络的带宽有限,动态网络拓扑结构以及多个用户共享的容易出错的通道,从而带来了更多的错误和不确定性。因此,需要对TCP进行适当的修改才能使其在无线网络中正常工作。本文针对无线网络研究了两种最广泛使用的TCP变体(TCP New Reno和TCP Westwood)。本文还更深入地描述了各种NS-3模块和概念,着重于TCP变体的设计和实现。 NS-3网络模拟器使用户能够开发与现实生活中的网络可比的场景。它还提供了一些功能,可以设计类似于真实网络中主机的节点。

著录项

  • 作者

    Chaure, Anjali Vinayak.;

  • 作者单位

    San Diego State University.;

  • 授予单位 San Diego State University.;
  • 学科 Electrical engineering.
  • 学位 M.S.
  • 年度 2018
  • 页码 57 p.
  • 总页数 57
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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