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Feature extraction and adaptive on-line visualization of three-dimensional TexMesh using scale-space analysis and perceptual evaluation.

机译:使用比例空间分析和感知评估对三维TexMesh进行特征提取和自适应在线可视化。

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摘要

Efficient on-line visualization of 3D textured models is essential for a variety of applications including not only video games and e-commerce, but also virtual museums and Tele-health. To visualize 3D objects online, it is necessary to quickly adapt both mesh and texture to the available computational or network resources. Early research has shown that, after reaching a minimum required mesh density, high-resolution texture has more impact on human perception than a denser mesh. Given limited bandwidth, important issues include how to extract features that best represent the original object, and how to allocate resources between mesh and texture data to achieve optimal perceptual quality. In this thesis, I propose a textured mesh (TexMesh) framework, which applies scale-space filtering (SSF) and perceptual evaluation to extract 3D features for textured mesh simplification and transmission. The appropriate level-of-detail (LOD) is automatically selected, based on the object size on the display device. Mesh refinement is guided by the just-noticeable-difference (JND) threshold, below which redundant mesh data are suppressed. Weber's law was applied to locate the JND, and perceptual experimental results showed that the threshold for 3D TexMesh is around 0.10, which is consistent with other psycho-visual experimental results on Weber's law in the literature. I apply the fragmentation approach on texture transmission to facilitate quality and bandwidth adaptation. Texture quality assignment is based on a visual quality prediction (VQP) model. On-line transmission can be performed efficiently using statistics gathered during preprocessing, which are stored in a priority queue and lookup tables. Quality of Service (QoS) requested by a client site is met by applying an efficient adaptive Harmonic Time Compensation Algorithm (HTCA) to ensure optimal use of the specified time and available bandwidth, while preserving satisfactory quality.; This thesis presents a new approach integrating feature extraction, mesh simplification, texture reduction, bandwidth adaptation, and perceptual evaluation into a multi-scale visualization framework.
机译:3D纹理模型的有效在线可视化对于包括视频游戏和电子商务以及虚拟博物馆和远程医疗在内的各种应用都是至关重要的。为了在线显示3D对象,必须快速使网格和纹理适应可用的计算或网络资源。早期研究表明,在达到最低要求的网格密度之后,高分辨率纹理比密集的网格对人类感知的影响更大。在有限的带宽下,重要的问题包括如何提取最能代表原始对象的特征,以及如何在网格和纹理数据之间分配资源以实现最佳的感知质量。在本文中,我提出了一种纹理网格(TexMesh)框架,该框架应用了比例空间滤波(SSF)和感知评估来提取3D特征,以简化和传输纹理网格。根据显示设备上的对象大小,将自动选择适当的详细程度(LOD)。网格细化由恰好可注意到的差异(JND)阈值指导,低于此阈值将抑制冗余网格数据。应用韦伯定律对JND进行定位,感知实验结果表明3D TexMesh的阈值约为0.10,这与文献中有关韦伯定律的其他心理视觉实验结果一致。我将片段化方法应用于纹理传输,以促进质量和带宽适应。纹理质量分配基于视觉质量预测(VQP)模型。使用在预处理过程中收集的统计信息可以有效地执行在线传输,这些统计信息存储在优先级队列和查找表中。通过应用有效的自适应谐波时间补偿算法(HTCA)来满足客户站点所要求的服务质量(QoS),以确保最佳使用指定的时间和可用带宽,同时保持令人满意的质量。本文提出了一种新的方法,将特征提取,网格简化,纹理缩小,带宽自适应和感知评估集成到多尺度可视化框架中。

著录项

  • 作者

    Cheng, Irene.;

  • 作者单位

    University of Alberta (Canada).;

  • 授予单位 University of Alberta (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 170 p.
  • 总页数 170
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

  • 入库时间 2022-08-17 11:41:17

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