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Training wayfinding: Natural movement in mixed reality.

机译:训练寻路:混合现实中的自然运动。

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摘要

The Army needs a distributed training environment that can be accessed whenever and wherever required for training and mission rehearsal. This paper describes an exploratory experiment designed to investigate the effectiveness of a prototype of such a system in training a navigation task. A wearable computer, acoustic tracking system, and see-through head mounted display (HMD) were used to wirelessly track users' head position and orientation while presenting a graphic representation of their virtual surroundings, through which the user walked using natural movement. As previous studies have shown that virtual environments can be used to train navigation, the ability to add natural movement to a type of virtual environment may enhance that training, based on the proprioceptive feedback gained by walking through the environment.;Sixty participants were randomly assigned to one of three conditions: route drawing on printed floor plan, rehearsal in the actual facility, and rehearsal in a mixed reality (MR) environment. Participants, divided equally between male and female in each group, studied verbal directions of route, then performed three rehearsals of the route, with those in the map condition drawing it onto three separate printed floor plans, those in the practice condition walking through the actual facility, and participants in the MR condition walking through a three dimensional virtual environment, with landmarks, waypoints and virtual footprints. A scaling factor was used, with each step in the MR environment equal to three steps in the real environment, with the MR environment also broken into "tiles", like pages in an atlas, through which participant progressed, entering each tile in succession until they completed the entire route.;Transfer of training testing that consisted of a timed traversal of the route through the actual facility showed a significant difference in route knowledge based on the total time to complete the route, and the number of errors committed while doing so, with "walkers" performing better than participants in the paper map or MR condition, although the effect was weak. Survey knowledge showed little difference among the three rehearsal conditions. Three standardized tests of spatial abilities did not correlate with route traversal time, or errors, or with 3 of the 4 orientation localization tasks. Within the MR rehearsal condition there was a clear performance improvement over the three rehearsal trials as measured by the time required to complete the route in the MR environment which was accepted as an indication that learning occurred. As measured using the Simulator Sickness Questionnaire, there were no incidents of simulator sickness in the MR environment.;Rehearsal in the actual facility was the most effective training condition; however, it is often not an acceptable form of rehearsal given an inaccessible or hostile environment. Performance between participants in the other two conditions were indistinguishable, pointing toward continued experimentation that should include the combined effect of paper map rehearsal with mixed reality, especially as it is likely to be the more realistic case for mission rehearsal, since there is no indication that maps should be eliminated. To walk through the environment beforehand can enhance the Soldiers' understanding of their surroundings, as was evident through the comments from participants as they moved from MR to the actual space: "This looks like I was just here", and "There's that pole I kept having trouble with”. Such comments lead one to believe that this is a tool to continue to explore and apply.;While additional research on the scaling and tiling factors is likely warranted, to determine if the effect can be applied to other environments or tasks, it should be pointed out that this is not a new task for most adults who have interacted with maps, where a scaling factor of 1 to 15,000 is common in orienteering maps, and 1 to 25,000 in military maps. Rehearsal time spent in the MR condition varied widely, some of which could be blamed on an issue referred to as "avatar excursions", a system anomaly that should be addressed in future research.;The proprioceptive feedback in MR was expected to positively impact performance scores. It is very likely that proprioceptive feedback is what led to the lack of simulator sickness among these participants. The design of the HMD may have aided in the minimal reported symptoms as it allowed participants some peripheral vision that provided orientation cues as to their body position and movement. Future research might include a direct comparison between this MR, and a virtual environment system through which users move by manipulating an input device such as a mouse or joystick, while physically remaining stationary.;The exploration and confirmation of the training capabilities of MR as is an important step in the development and application of the system to the U.S. Army training mission. This experiment was designed to examine one potential training area in a small controlled environment, which can be used as the foundation for experimentation with more complex tasks such as wayfinding through an urban environment, and or in direct comparison to more established virtual environments to determine strengths, as well as areas for improvement, to make MR as an effective addition to the Army training mission.
机译:陆军需要一个分布式的培训环境,可以随时随地访问培训和演习所需的环境。本文介绍了一项探索性实验,旨在研究这种系统的原型在训练导航任务中的有效性。穿戴式计算机,声学跟踪系统和透视式头戴式显示器(HMD)用于无线跟踪用户的头部位置和方向,同时呈现其虚拟环境的图形表示,用户可以通过自然运动走过它。如先前的研究表明,虚拟环境可用于训练导航,基于在环境中行走时获得的本体感受反馈,将自然运动添加到一种虚拟环境中的能力可能会增强该训练。达到以下三个条件之一:在打印的平面图上绘制路线图,在实际设施中进行彩排以及在混合现实(MR)环境中进行彩排。参加者在每组中平均分配男女,研究路线的言语方向,然后进行了三个路线的演练,其中处于地图状态的参与者将其绘制到三个单独的印刷平面图上,处于练习状态的参与者则沿着实际路线进行了练习。设施和MR病患的参与者走过三维虚拟环境,包括地标,航路点和虚拟足迹。使用了比例因子,MR环境中的每一步等于真实环境中的三步,MR环境也分成了“平铺”,就像地图集中的页面一样,参与者可以通过该页面前进,依次进入每个图块,直到他们完成了整个路线。;训练测试的转移(包括通过实际设施的定时穿越)表明,基于完成路线的总时间以及在执行此操作时所犯的错误数量,路线知识存在显着差异,尽管效果较弱,但“步行者”的表现要优于纸质地图或MR条件下的参与者。调查知识显示三种排练条件之间的差异很小。三种标准化的空间能力测试与路线穿越时间或错误或四项定位任务中的三项都不相关。在MR排练条件下,通过在MR环境中完成路线所需的时间来衡量,这三个排练试验的性能都有明显改善,这被认为是学习的发生。使用“模拟器疾病问卷”进行的测量表明,在MR环境中没有发生模拟器疾病的事件。但是,在无法访问或敌对的环境中,这通常不是可接受的排练形式。在其他两种情况下,参与者之间的表现是无法区分的,指向继续进行的实验,其中应包括纸质地图彩排与混合现实的综合效果,尤其是因为它可能是更实际的特派团彩排,因为没有迹象表明地图应消除。事先走过环境可以增强士兵对周围环境的理解,从参与者从MR到实际空间的评论中可以明显看出:“这就像我就在这里”,“那是我的那根极这样的评论使人们相信这是继续探索和应用的工具。虽然可能需要对缩放和平铺因子进行更多研究,才能确定这种影响是否可以应用于其他环境或任务,应该指出,对于大多数与地图互动的成年人来说,这并不是一项新任务,定向越野地图中比例因子通常为1至15,000,军事地图中比例因子通常为1至25,000。 MR的状况差异很大,其中一些原因可能归咎于一个称为“阿凡达短途旅行”的问题,这是未来研究中应解决的系统异常。; MR中的本体感受反馈有望产生积极影响性能分数。本体感受反馈很可能导致这些参与者缺乏模拟器病。 HMD的设计可能有助于减少所报告的症状,因为它允许参与者一些周围的视觉,从而为他们的身体位置和运动提供方向提示。未来的研究可能包括对该MR与虚拟环境系统之间的直接比较,用户可以通过虚拟系统通过操纵鼠标或操纵杆等输入设备来进行移动探索和确认MR的训练能力,这是该系统在开发和应用到美国陆军训练任务中的重要一步。此实验旨在在一个受控制的小型环境中检查一个潜在的训练区域,该区域可以用作进行更复杂任务(例如在城市环境中寻找路标)进行实验的基础,或者与更成熟的虚拟环境进行直接比较以确定优势以及需要改进的地方,使MR成为陆军训练任务的有效补充。

著录项

  • 作者

    Savage, Ruthann.;

  • 作者单位

    University of Central Florida.;

  • 授予单位 University of Central Florida.;
  • 学科 Psychology Experimental.;Psychology Cognitive.;Military Studies.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 107 p.
  • 总页数 107
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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