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Game-Theoretically Allocating Resources to Catch Evaders and Payments to Stabilize Teams.

机译:从游戏理论上分配资源,以赶上逃避者和支付费用以稳定团队。

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摘要

Allocating resources optimally is a nontrivial task, especially when multiple self-interested agents with conflicting goals are involved. This dissertation uses techniques from game theory to study two classes of such problems: allocating resources to catch agents that attempt to evade them, and allocating payments to agents in a team in order to stabilize it. Besides discussing what allocations are optimal from various game-theoretic perspectives, we also study how to efficiently compute them, and if no such algorithms are found, what computational hardness results can be proved.;The first class of problems is inspired by real-world applications such as the TOEFL iBT test, course final exams, driver's license tests, and airport security patrols. We call them test games and security games. This dissertation first studies test games separately, and then proposes a framework of Catcher-Evader games (CE games) that generalizes both test games and security games. We show that the optimal test strategy can be efficiently computed for scored test games, but it is hard to compute for many binary test games. Optimal Stackelberg strategies are hard to compute for CE games, but we give an empirically efficient algorithm for computing their Nash equilibria. We also prove that the Nash equilibria of a CE game are interchangeable.;The second class of problems involves how to split a reward that is collectively obtained by a team. For example, how should a startup distribute its shares, and what salary should an enterprise pay to its employees. Several stability-based solution concepts in cooperative game theory, such as the core, the least core, and the nucleolus, are well suited to this purpose when the goal is to avoid coalitions of agents breaking off. We show that some of these solution concepts can be justified as the most stable payments under noise. Moreover, by adjusting the noise models (to be arguably more realistic), we obtain new solution concepts including the partial nucleolus, the multiplicative least core, and the multiplicative nucleolus. We then study the computational complexity of those solution concepts under the constraint of superadditivity. Our result is based on what we call Small-Issues-Large-Team games and it applies to popular representation schemes such as MC-nets.
机译:最佳地分配资源是一项艰巨的任务,尤其是当涉及目标相互冲突的多个自利代理时。本文运用博弈论的技术研究了两类此类问题:分配资源以追捕试图逃避这些特工的特工;以及分配报酬给团队中的特工以稳定特工。除了从各种博弈论的角度讨论什么分配是最优的之外,我们还研究如何有效地计算分配,如果没有找到这样的算法,则可以证明什么计算难度的结果。诸如TOEFL iBT考试,课程期末考试,驾驶执照考试和机场安全巡逻等应用程序。我们称它们为测试游戏和安全游戏。本文首先对测试游戏进行了单独研究,然后提出了一个Catcher-Evader游戏(CE游戏)的框架,该框架概括了测试游戏和安全游戏。我们表明,可以对计分的测试游戏有效地计算最佳测试策略,但是对于许多二进制测试游戏却很难计算出最优测试策略。对于CE游戏,很难计算出最佳的Stackelberg策略,但是我们给出了一种经验有效的算法来计算其纳什均衡。我们还证明了CE游戏的纳什均衡是可互换的。第二类问题涉及如何分配由团队集体获得的奖励。例如,一家初创公司应如何分配其股份,以及企业应向其雇员支付多少薪水。当目标是避免代理联盟破裂时,合作博弈论中的几个基于稳定性的解决方案概念(例如核心,最小核心和核仁)非常适合此目的。我们证明,其中一些解决方案概念可以证明是在噪声下最稳定的付款方式。此外,通过调整噪声模型(可以说更现实),我们获得了新的解决方案概念,包括部分核仁,可乘最小核和可乘核仁。然后,我们研究了在超可加性约束下这些解决方案概念的计算复杂性。我们的结果基于我们所谓的小问题大团队游戏,并且适用于诸如MC-net之类的流行表示方案。

著录项

  • 作者

    Li, Yuqian.;

  • 作者单位

    Duke University.;

  • 授予单位 Duke University.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 146 p.
  • 总页数 146
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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