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Poisson Disk Sampling: Modern Techniques.

机译:泊松磁盘采样:现代技术。

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摘要

Poisson disk sampling has proven to be very useful and versatile in a variety of computer graphics applications in the past 35 years, since it was first introduced to solve the ray tracing sampling problem. It can simply and mathematically be defined as a set of samples (points) in a certain distance space such that each sample is at least a certain distance away from others. Poisson disk sampling is far better than any other sampling methods in the sense that it achieves the combined objective of acquiring the highest quality in visual appearance and producing the least spectral artifacts in the spectral domain. Henceforth, it is favored for ray tracing, which desires the least artifacts when using a small number of ray samples, stippling which requires a uniform distribution of drawing metaphors to represent gray scale smoothly without any noticeable structure, surface remeshing for its random and uniform resultant vertex positions, and many other applications which ask for a uniform distribution of objects in any distance space.;In this thesis, I present my three works on Poisson disk sampling, each of which addresses certain problems in a more specific context: Poisson disk sampling on surface by using dual Poisson disk tiling, the acceleration of capacity constrained Voronoi tessellation in 2D Euclidean space and anisotropic Poisson disk sampling in Riemannian distance space. Apart from the detailed description of my own work, prior work on the same topic is also discussed to serve as a background to current Poisson disk sampling research. I categorized the algorithms into 3 chapters based on their working domain: 2D Euclidean space, manifold surface and Riemannian space. Finally, I compare different Poisson disk sampling algorithms in terms of quality and performance in order to provide a reference by which the audience can grasp the usage of Poisson disk sampling in their own research problems.
机译:在过去的35年中,泊松磁盘采样已被证明在各种计算机图形应用中非常有用且用途广泛,因为它最初是为解决射线跟踪采样问题而引入的。它可以简单地在数学上定义为一定距离空间中的一组样本(点),以使每个样本之间的距离至少为一定距离。泊松圆盘采样远比任何其他采样方法都要好,因为它实现了获得最高视觉外观质量和在光谱域中产生最少光谱伪影的综合目标。从此以后,对于光线追踪而言,它是受青睐的,当使用少量光线样本时,它需要最少的伪影;点画需要均匀地分布绘图隐喻,以平滑地表示灰度,而无需任何明显的结构;对于其随机且均匀的结果进行表面重新网格化顶点位置,以及许多其他应用程序要求对象在任意距离空间中的均匀分布。;在本文中,我介绍了我的三项有关泊松磁盘采样的作品,每篇论文都在更具体的背景下解决了某些问题:泊松磁盘采样通过使用双重Poisson磁盘平铺在表面上,在二维欧几里得空间中容量的加速约束了Voronoi细分和在Riemannian距离空间中各向异性Poisson磁盘采样。除了详细介绍我自己的工作之外,还讨论了有关同一主题的先前工作,以作为当前泊松磁盘采样研究的背景。我根据算法的工作领域将算法分为3章:二维欧几里德空间,流形曲面和黎曼空间。最后,我在质量和性能方面比较了不同的Poisson磁盘采样算法,以提供参考,使读者可以了解自己研究中的Poisson磁盘采样方法。

著录项

  • 作者

    Li, Hongwei.;

  • 作者单位

    Hong Kong University of Science and Technology (Hong Kong).;

  • 授予单位 Hong Kong University of Science and Technology (Hong Kong).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 112 p.
  • 总页数 112
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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