【24h】

A 3-priority Queue Transmission Service for Real-Time Interaction in Virtual World

机译:虚拟世界中实时交互的3优先级队列传输服务

获取原文
获取原文并翻译 | 示例

摘要

In a virtual world, there are many entities moving and each has its own image and action. Due to the bandwidth limitation of the wireless environment, the transmission of image and actions among these entities is a problem. Before transmission, the action and image can be analyzed and converted into several kinds of commands. When the related entity receives the commands from other entities, it can generate the image and simulate the actions of other entities according to these commands. This paper proposes a transmission service to classify the transmitted commands into three kinds of transmission events. Three priority queues are used to transmit these data according to their priority. By this mechanism, some of the data, that are out of date and not to influence the virtual world, could be discarded and also kept the quality of the virtual world. To verify the advantage of this transmission service, an implemented prototype is based on the GSM short message system. The proposed prototype can also be applied in more advanced transmission system such as GPRS. Finally, the proposed prototype compares the time and data lose rate with the transmission mechanism of unique queue and three queues. The results show that the average wait time of the transmitted data packet and the transmission cost are reduced.
机译:在虚拟世界中,有许多移动的实体,每个实体都有自己的图像和动作。由于无线环境的带宽限制,这些实体之间的图像和动作传输是一个问题。在传输之前,可以分析动作和图像并将其转换为几种命令。当相关实体从其他实体接收命令时,它可以生成图像并根据这些命令模拟其他实体的动作。本文提出了一种传输服务,将传输的命令分为三种传输事件。三个优先级队列用于根据其优先级传输这些数据。通过这种机制,一些已过时且不会影响虚拟世界的数据可能会被丢弃,并保持虚拟世界的质量。为了验证这种传输服务的优势,已实现的原型基于GSM短消息系统。所提出的原型还可以应用于更高级的传输系统,例如GPRS。最后,提出的原型将时间和数据丢失率与唯一队列和三个队列的传输机制进行了比较。结果表明,减少了传输数据包的平均等待时间和传输成本。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号