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Development of deformable organ model for the realistic virtual surgery simulation system

机译:逼真的虚拟手术仿真系统的变形器官模型开发

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摘要

We have been developing a virtual surgery simulation system that uses virtual reality techniques. In order to perform real-time simulation, we have to develop a deformable organ model without using the finite element method. Moreover, the organ model was designed to respond to any force applied to it that may occur during an actual surgical operation. To achieve these, we made a method to create an elastic organ model by the name of sphere filled model in our previous research and development. Because of the expression only by the internal spheres' behavior, this model is suited for a real-time simulation and quantitative deformation. However, the model in initial stage becomes problematic in case of complicated incisions. Therefore, we modified this model by developing an algorithm for organ deformation that permits various, complicated incisions including the effect of gravity. In addition, various physical manipulations that involve pressing, pinching, and incising an organ's surface could be performed. Then, we enabled the deformation of the internal structures only by using the internal sphere's behavior, in particular the deformation to blood vessel structures in the organ. This organ model provided the system with a more realistic simulation of various organ manipulations in virtual space.
机译:我们一直在开发使用虚拟现实技术的虚拟手术模拟系统。为了执行实时仿真,我们必须开发一种不使用有限元方法的可变形器官模型。此外,该器官模型被设计为对在实际外科手术期间可能发生的任何作用力作出反应。为了实现这些,我们在先前的研究和开发中提出了一种以球形填充模型的名称创建弹性器官模型的方法。由于仅通过内部球体的行为来表达,因此该模型适用于实时模拟和定量变形。但是,在切口复杂的情况下,初始阶段的模型会出现问题。因此,我们通过开发一种器官变形算法来修改此模型,该算法允许各种复杂的切口(包括重力作用)。另外,可以执行涉及按压,捏合和切开器官表面的各种物理操作。然后,我们仅通过使用内部球体的行为就可以使内部结构变形,特别是对器官中血管结构的变形。该器官模型为系统提供了虚拟空间中各种器官操作的更逼真的模拟。

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