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Modelling and control of anthropomorphic fingers for intelligent systems

机译:智能系统的拟人手指建模与控制

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In this paper, we present the design of an anthropomorphic finger prototype. The main goal pursued during the development of the finger has been that of designing a small and lightweight dextrous gripper with anthropomorphic kinematics, which could be easily ported and installed even on small robot hands. In this artificial finger, the actuators are Electric Pistons, whose main component is a shape memory alloy (SMA) spring. In addition, a novel technique for SMA drive is implemented. The paper outlines the kinematic and structural characteristics of the finger. We propose to use a physical anthropomorphic finger to demonstrate and validate a neural controller based on biological models. The artificial finger and biological neural control algorithm can be used for modelling the skeleto-motor-control system for the biological motor control community. The neural controller is applied for the coordination of the artificial finger joints. The neural controller applies a strategy of trajectory control using the Vector Integration To Endpoint (VITE) model, which exhibits key kinematic properties of human movements, including asymmetric bell-shaped velocity profiles. The neural controller is an intelligent system that allows to compute the desired joint movement trajectories by smoothly interpolating between initial and final muscle length commands for the antagonist muscles involved in the movement. The rate of interpolation is controlled by the product of a difference vector which continuously computes the difference between the desired and present position of the finger, and a volitional movement gating signal (GO). Experimental performance results in the time domain are presented, and directions for future research are discussed.
机译:在本文中,我们提出了拟人化手指原型的设计。在手指开发过程中追求的主要目标是设计一种具有拟人化运动学的小型轻巧的右手,即使在小型机器人手上也可以轻松移植和安装。在这种人造手指中,执行器是电动活塞,其主要组件是形状记忆合金(SMA)弹簧。另外,实现了用于SMA驱动器的新技术。本文概述了手指的运动学和结构特征。我们建议使用物理拟人化的手指来演示和验证基于生物模型的神经控制器。人造手指和生物神经控制算法可用于为生物运动控制群体建模骨骼运动控制系统。神经控制器用于人工手指关节的协调。神经控制器使用矢量积分端点(VITE)模型应用轨迹控制策略,该模型展现了人体运动的关键运动学特性,包括不对称的钟形速度曲线。神经控制器是一种智能系统,它可以通过平滑地插值运动中所涉及的拮抗肌的初始和最终肌长命令来计算所需的关节运动轨迹。插值的速率由连续计算手指的期望位置和当前位置之间的差异的差异矢量与自愿运动门控信号(GO)的乘积控制。给出了时域的实验性能结果,并讨论了未来的研究方向。

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