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A Comparison Study: Sketch-Based Interfaces versus WIMP Interfaces in Three Dimensional Modeling Tasks

机译:比较研究:三维建模任务中基于草图的界面与WIMP界面

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Sketch-Based Interfaces are becoming a popular interaction style for many applications. The interaction style tries to recreate the experience of sketching that is similar to real paper and pencil drawings.They are being used to accomplish tasks related to geometric modeling, animation, architecture, design, music, and learning, among others. In this work we evaluate and compare two interaction approaches, Sketch and WIMP, in tasks for modeling 3D objects. We used two distinct tools: Teddy ȁ3; a sketch based modeling software, and the more traditional WIMP modeling tools Maya u00026; 3DS Max. We used quantitative and qualitative methods to identify benefits from both techniques from the usersȁ9; perspective. These data will be turned into requirements for a future prototype based on the usability gains of a combination between the two approaches in study.
机译:基于草图的界面正在成为许多应用程序中流行的交互样式。交互样式试图重现类似于真实纸和铅笔素描的素描体验,它们被用于完成与几何建模,动画,建筑,设计,音乐和学习等有关的任务。在这项工作中,我们评估和比较了用于建模3D对象的任务中的两种交互方法,即Sketch和WIMP。我们使用了两种不同的工具:Teddyȁ3;基于草图的建模软件,以及更传统的WIMP建模工具Maya u00026; 3DS Max。我们使用定量和定性方法从用户to9中识别出两种技术的收益;透视。这些数据将根据两种研究方法结合使用的可用性而变成对未来原型的要求。

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