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Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example

机译:使用可编辑的人像和照片示例制作个性化的面部头像

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Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interactive system to intuitively craft personalized 3D facial avatars by using 3D portrait editing and image example-based painting techniques. Starting from a default 3D face portrait, users can conveniently perform intuitive "pulling" operations on its 3D surface to sculpt the 3D face shape towards any individual. To automatically maintain the faceness of the 3D face being crafted, novel facial anthropometry constraints and a reduced face description space are incorporated into the crafting algorithms dynamically. Once the 3D face geometry is crafted, this system can automatically generate a face texture for the crafted model using an image example-based painting algorithm. Our user studies showed that with this system, users are able to craft a personalized 3D facial avatar efficiently on average within one minute.
机译:计算机生成的面部化身已越来越多地用于各种虚拟现实应用中。为了模拟现实世界中的面部雕刻过程,我们提供了一个交互式系统,可通过使用3D肖像编辑和基于图像示例的绘画技术直观地制作个性化3D面部头像。从默认的3D面部肖像开始,用户可以方便地在其3D表面上执行直观的“拉动”操作,以将3D面部形状雕刻成面向任何个人的形状。为了自动保持要制作的3D脸部的外观,将新颖的脸部人体测量学约束和减少的脸部描述空间动态地并入了制作算法。一旦制作了3D脸部几何图形,该系统就可以使用基于图像示例的绘画算法为生成的模型自动生成脸部纹理。我们的用户研究表明,使用此系统,用户平均可以在一分钟内有效地制作个性化3D面部头像。

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