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Who will Interact with Whom? A Case-Study in Second Life Using Online Social Network and Location-Based Social Network Features to Predict Interactions between Users

机译:谁将与谁互动?使用在线社交网络和基于位置的社交网络功能预测用户之间互动的第二人生案例研究

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Although considerable amount of work has been conducted recently of how to predict links between users in online social media, studies inducing features from different domain data are rare. In this paper we present the latest results of a project that studies the extent to which interactions - in our case directed and bi-directed message communication - between users in online social networks can be predicted by looking at features obtained from online and location-based social network data. To that end, we conducted a number of experiments on data obtained from the virtual world of Second Life. As our results reveal, location-based social network features outperform online social network features if we try to predict interactions between users. However, if we try to predict whether or not this communication was also reciprocal, we find that online social network features seem to be superior.
机译:尽管最近在如何预测在线社交媒体中用户之间的链接方面进行了大量工作,但很少有研究从不同的领域数据中得出特征。在本文中,我们介绍了一个项目的最新结果,该项目研究了通过查看在线和基于位置获得的功能可以预测在线社交网络中用户之间的交互程度(在我们的情况下为定向和双向消息通信)社交网络数据。为此,我们对从“第二人生”的虚拟世界获得的数据进行了许多实验。如我们的结果所示,如果我们尝试预测用户之间的交互,则基于位置的社交网络功能要优于在线社交网络功能。但是,如果我们尝试预测这种交流是否也是对等的,就会发现在线社交网络功能似乎更优越。

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