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Stronger Difficulty Notions for Client Puzzles and Denial-of-Service-Resistant Protocols

机译:客户端难题和拒绝服务拒绝协议的更强难度概念

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Client puzzles are meant to act as a defense against denial of service (DoS) attacks by requiring a client to solve some moderately hard problem before being granted access to a resource. However, recent client puzzle difficulty definitions (Stebila and Ustaoglu, 2009; Chen et al., 2009) do not ensure that solving n puzzles is n times harder than solving one puzzle. Motivated by examples of puzzles where this is the case, we present stronger definitions of difficulty for client puzzles that are meaningful in the context of adversaries with more computational power than required to solve a single puzzle. A protocol using strong client puzzles may still not be secure against DoS attacks if the puzzles are not used in a secure manner. We describe a security model for analyzing the DoS resistance of any protocol in the context of client puzzles and give a generic technique for combining any protocol with a strong client puzzle to obtain a DoS-resistant protocol.
机译:客户端难题旨在通过要求客户端在被授予对资源的访问权限之前解决一些中等难度的问题,来防御拒绝服务(DoS)攻击。然而,最近的客户难题难度定义(Stebila和Ustaoglu,2009; Chen等,2009)不能确保解决n个难题比解决一个难题困难n倍。受到这种情况下的难题示例的启发,我们为客户难题提供了更强的难度定义,这些难题在具有比解决单个难题所需的更多计算能力的对手的上下文中是有意义的。如果未以安全方式使用难题,则使用强客户端难题的协议可能仍然无法抵御DoS攻击。我们描述了一种安全模型,用于分析客户端难题中任何协议的DoS抵抗力,并给出了将任何协议与强大的客户端难题相结合以获得抗DoS协议的通用技术。

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