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Depth Image Based Rendering for Multiview Stereoscopic Displays: Role of Information at Object Boundaries

机译:多视图立体显示的基于深度图像的渲染:对象边界处信息的作用

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Depth image based rendering (DIBR) is useful for multiview autostereoscopic systems because it can produce a set of new images with different camera viewpoints, based on a single two-dimensional (2D) image and its corresponding depth map. In this study we investigated the role of object boundaries in depth maps for DIBR. Using a standard subjective assessment method, we asked viewers to evaluate the depth and the image quality of stereoscopic images in which the view for the right eye was rendered using (a) full depth maps, (b) partial depth maps containing full depth information but that was only located at object boundaries and edges, and (c) partial depth maps containing binary depth information at object boundaries and edges. Results indicate that depth quality was enhanced and image quality was slightly reduced for all test conditions, compared to a reference condition consisting of 2D images. The present results confirm previous observations indicating that depth information at object boundaries is sufficient in DIBR to create new views such as to produce a stereoscopic effect. However, depth ratings for the partial depth maps tended to be slightly lower than those generated with the full depth maps. The present study also indicates that more research is needed to increase the depth and image quality of the rendered stereoscopic images based on DIBR before the technique can be of wide and practical use.
机译:基于深度图像的渲染(DIBR)对多视图自动立体系统很有用,因为它可以基于单个二维(2D)图像及其对应的深度图生成一组具有不同相机视点的新图像。在这项研究中,我们调查了对象边界在DIBR深度图中的作用。我们使用标准的主观评估方法,要求观看者评估使用(a)全深度图,(b)包含全深度信息但不完整的局部深度图来渲染右眼视图的立体图像的深度和图像质量。仅位于对象边界和边缘的区域,以及(c)包含在对象边界和边缘的二进制深度信息的部分深度图。结果表明,与包括2D图像的参考条件相比,在所有测试条件下,深度质量都得到了增强,而图像质量却略有下降。本结果证实了先前的观察结果,该观察结果表明对象边界处的深度信息足以在DIBR中创建新视图,从而产生立体效果。但是,部分深度图的深度等级往往略低于使用完整深度图生成的深度等级。本研究还表明,在该技术可以广泛应用之前,需要进行更多的研究来提高基于DIBR的立体图像的深度和图像质量。

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