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Communication and Computation by Quantum Games

机译:量子游戏的通信与计算

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摘要

In the game called Prisoner's Dilemma, none of two prisoners, as players, is permitted to exchange information with the other and has to make his decision without knowing the decision of the opponent. Prisoners tell their jailer as their arbitrator their decisions and the jailer gives each of the prisoners an appropriate payoff according to the payoff function (the payoff table). That is, a certain communication between the two prisoners is performed at the moment the payoff is given to them by the jailer. Motivated by such a view of Prisoner's Dilemma game and many other games, we study communication and information carriers in quantum games. We also show that, quite surprisingly, communications in special quantum games can be used to solve problems that cannot be solved by using communications in classical games.
机译:在名为“囚徒困境”的游戏中,两个囚犯都不能作为玩家与彼此交换信息,并且必须在不知道对手决定的情况下做出决定。囚犯将自己的决定告知其囚犯作为仲裁员,而囚犯则根据回报功能(回报表)为每个囚犯提供适当的回报。即,在囚犯向他们支付收益的那一刻,执行了两个囚犯之间的某种通信。基于对囚徒困境游戏和许多其他游戏的这种了解,我们研究了量子游戏中的通信和信息载体。我们还表明,出乎意料的是,特殊量子游戏中的通信可以用来解决经典游戏中无法解决的问题。

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