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Revealing the Realities of Collaborative Virtual Reality

机译:揭示协作虚拟现实的现实

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摘要

We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.
机译:我们着眼于虚拟环境的体验与物理现实之间的差异,并考虑使导致这些差异的技术限制“可见”,旨在提供资源以增强用户之间的交流。考虑到这种差异的三个原因来说明这一想法:触觉反馈;和网络延迟。对于每种方法,我们都将揭示虚拟世界的局限性作为资源,以更好地理解系统和共同用户行为的复杂性。这些示例引入了有关设计问题的更广泛讨论,这些设计问题涉及为通过虚拟环境进行日常协作而生成界面。问题包括:通过虚拟世界进行的应用程序和活动;专注于手头业务而不是所使用系统的能力;用户对应用程序和系统的熟悉程度。

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