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Catching a Fast Robber on Interval Graphs

机译:在间隔图上捕捉快速强盗

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We analyse the Cops and oo-fast Robber game on the class of interval graphs and show it to be polynomially decidable on such graphs. This solves an open problem posed in paper "Pursuing a fast robber on a graph" by Fomin et al. [4] The game is known to be already NP-hard on chordal graphs and split-graphs. The game is played by two players, one controlling k cops, the other a robber. The players alternate in turns, all the cops move at once to distance at most one, the robber moves along any cop-free path. Cops win by capturing the robber, the robber by avoiding capture. The analysis relies on the properties of an interval representation of the graph. We show that while the game-state graph is generally expo nential, every cops' move can be decomposed into simple moves of three types, and the states are reduced to those defined by certain cuts of the interval representation. This gives a restricted game equivalent to the original one together with a winning strategy computable in polynomial time.
机译:我们在区间图的类别上分析了Cops和oo-fast Robber博弈,并证明它在此类图上是多项式决定的。这解决了Fomin等人在论文“追求图形上的强盗”中提出的一个开放性问题。 [4]已知该游戏在弦图和分裂图上已经是NP-hard了。游戏由两名玩家进行,一个控制k个警察,另一个控制强盗。玩家轮流交替,所有警察一次移动至最大距离,强盗沿着任何无警察的路径移动。警察通过捕获强盗而获胜,通过避免捕获而强盗。分析依赖于图形的间隔表示的属性。我们表明,尽管游戏状态图通常是指数形式的,但每个警察的举动都可以分解为三种类型的简单举动,并且状态会减少为通过间隔表示的某些割定义的状态。这给出了与原始游戏相当的受限游戏,以及可以在多项式时间内计算的获胜策略。

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