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Photo-real rendering of bioluminescence and iridescence in creatures from the abyss

机译:深渊生物的生物发光和虹彩的逼真的渲染

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The generation of photo-real renderings of bioluminescence is developed for creatures from the abyss. Bioluminescence results from a chemical reaction with examples found in deep-sea marine environments including: algae, copepods, jellyfish, squid, and fish. In bioluminescence, the excitation energy is supplied by a chemical reaction, not by a source of light. The greatest transparency window in seawater is in the blue region of the visible spectrum. From small creatures like single-cell algae, to large species of siphonophore Praya dubia (40m), luminescent phenomena can be produced by mechanical excitement from disturbances of objects passing by. Deep sea fish, like the Pacific Black Dragonfish are covered with photophores along the upper and lower surfaces which emits light when disturbed. Other animals like small squids have several different types of light organs oscillating at different rates. Custom shaders and material phenomena incorporate indirect lighting like: global illumination, final gathering, ambient occlusion and subsurface scattering to provide photo real images. Species like the Hydomedusae jellyfish, produce colors that are also generated by iridescence of thin tissues. The modeling and rendering of these tissues requires thin film multilayer stacks. These phenomena are simulated by semi-rigid body dynamics in a procedural animation environment. These techniques have been applied to develop spectral rendering of scenes outside the normal visible window in typical computer animation render engines.
机译:为深渊中的生物开发了生物发光的照片级真实感渲染。生物发光是由化学反应产生的,在深海海洋环境中发现的例子包括:藻类,co足类,水母,鱿鱼和鱼类。在生物发光中,激发能不是通过光源而是通过化学反应提供。海水中最大的透明窗口在可见光谱的蓝色区域。从像单细胞藻类这样的小生物,到大量的虹吸管海藻(40m),由于经过的物体的干扰而引起的机械兴奋会产生发光现象。深海鱼类(如太平洋黑龙鱼)的上下表面都覆盖有荧光粉,当受到干扰时会发光。其他动物,例如小乌贼,具有几种不同类型的光器官,它们以不同的速率振荡。自定义着色器和材质现象结合了间接照明,例如:全局照明,最终聚集,环境光遮挡和地下散射,以提供照片真实图像。 Hydomedusae水母等物种产生的颜色也由薄组织的虹彩产生。这些组织的建模和渲染需要薄膜多层堆叠。在程序动画环境中,这些现象是通过半刚性体动力学模拟的。这些技术已应用于在典型的计算机动画渲染引擎中对正常可见窗口之外的场景进行光谱渲染。

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