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The effect of video game experience and the ability to handle workload and workload transitions

机译:视频游戏体验的效果以及处理工作负载和工作负载转换的能力

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Dynamic and complex domains, like those found in the military and healthcare require operators to experience and cope with changes in task demands, i.e. workload transitions. The literature has shown individual differences affect a person’s ability to handle workload transitions, but the role of individual experience has not been thoroughly examined. The focus of this work aims to understand how the role of video game experience, affects an individual’s ability to handle workload transitions in the context of simulated unmanned aerial vehicle (UAV) control. Twenty-one participants completed a UAV simulation under four workload scenarios: low, high, gradual shift from low to high, and sudden shift from low to high. Performance was compared across self-reported video-game players (VGPs) and non-video game players (NVGPs). Overall accuracy for VGPs was higher than NVGPs. This line of work provides the foundation to understand the effect of video game experience, which can help inform training programs and workplace design for operators in various data-rich environments.
机译:动态和复杂的领域(如在军事和医疗领域中发现的领域)要求操作员体验并应对任务要求的变化,即工作负载转换。文献表明,个体差异会影响一个人处理工作量转变的能力,但个人经验的作用尚未得到全面研究。这项工作的重点是了解视频游戏体验的角色如何在模拟无人飞行器(UAV)控制的情况下影响个人处理工作负载转变的能力。 21名参与者在以下四种工作负载场景下完成了无人机模拟:低,高,从低到高的逐步转变以及从低到高的突然转变。比较了自我报告的视频游戏玩家(VGP)和非视频游戏玩家(NVGP)的性能。 VGP的总体准确性高于NVGP。此工作线为了解视频游戏体验的效果提供了基础,可以帮助在各种数据丰富的环境中为操作员提供培训计划和工作场所设计。

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