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A dynamic scheduling algorithm for MMOG based on P2P network

机译:基于P2P网络的MMOG动态调度算法

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Mobile agent brings new problems about real-time scheduling in P2P MMOG. This paper proposes a dynamic priority-variation scheduling algorithm which can schedule the players' tasks dynamically according to the trusted degree of agent service, the CPU usage of agent service in the player's computer, the network traffic of the player's computer and the task delay time in the scheduling queue. The simulation results show that this algorithm meets the real-time demand in MMOG, shortens the system delay time, and solves the problem about load balance in P2P MMOG.
机译:移动代理在P2P MMOG中带来了有关实时调度的新问题。本文提出了一种动态优先级-优先级调度算法,该算法可以根据座席服务的可信度,玩家计算机中座席服务的CPU使用率,玩家计算机的网络流量以及任务延迟时间来动态地调度玩家的任务。在计划队列中。仿真结果表明,该算法满足了MMOG的实时性要求,缩短了系统延迟时间,解决了P2P MMOG中的负载均衡问题。

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