首页> 外文会议>Symposium on Applied Perception in Graphics and Visualization(APGV 2004); 20040807-08; Los Angeles,CA(US) >Perceptual Sensitivity to Head Tracking Latency in Virtual Environments with Varying Degrees of Scene Complexity
【24h】

Perceptual Sensitivity to Head Tracking Latency in Virtual Environments with Varying Degrees of Scene Complexity

机译:不同场景复杂程度的虚拟环境中对头部跟踪延迟的感知敏感性

获取原文
获取原文并翻译 | 示例

摘要

System latency (time delay) and its visible consequences are fundamental virtual environment (VE) deficiencies that can hamper user perception and performance. The aim of this research is to quantify the role of VE scene content and resultant relative object motion on perceptual sensitivity to VE latency. Latency detection was examined by presenting observers in a head-tracked, stereoscopic head mounted display with environments having differing levels of complexity ranging from simple geometrical objects to a radiosity-rendered scene of two interconnected rooms. Latency discrimination was compared with results from a previous study in which only simple geometrical objects, without radiosity rendering or a 'real-world' setting, were used. From the results of these two studies, it can be inferred that the Just Noticeable Difference (JND) for latency discrimination by trained observers averages ~15 ms or less, independent of scene complexity and real-world meaning. Such knowledge will help elucidate latency perception mechanisms and, in turn, guide VE designers in the development of latency countermeasures.
机译:系统延迟(时间延迟)及其明显的后果是基本的虚拟环境(VE)缺陷,可能会影响用户的感知和性能。这项研究的目的是量化VE场景内容和所产生的相对对象运动对VE潜伏期的感知敏感性的作用。延迟检测是通过将观察者呈现在头部跟踪的立体头戴式显示器中进行检查的,该显示器的环境具有不同的复杂度,范围从简单的几何对象到两个互连房间的光能级渲染场景。将延迟识别与之前的研究结果进行了比较,在先前的研究中,仅使用了简单的几何对象,而没有使用光能传递渲染或“真实世界”设置。从这两项研究的结果可以推断出,受过训练的观察者对延迟识别的正当注意差异(JND)平均约为15 ms或更短,与场景复杂性和现实意义无关。这些知识将有助于阐明等待时间感知机制,进而指导VE设计人员开发等待时间对策。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号