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Throughput Accounting and System Dynamics Simulation: Importance of Low Throughput Products

机译:吞吐量核算和系统动力学仿真:低吞吐量产品的重要性

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Nearly for two decades accounting paradigm of theory of constraints, named as throughput accounting, has argued against full costing approaches (such as activity based costing) as well as conventional accounting solutions, and built mainly its argumentation on simple and static two product example of choosing right product mix in order to maximize profitability of a manufacturing unit. Based on this theory it is critical for manufacturing company to favour products, which produce highest profits (inc. only truly variable costs on product level) with respect of constrained production process phase(s) time unit(s). This isknown in linear programming literature as "bang of a buck" approach.In this paper we simulate original throughput accounting product mix problem of choosing right products, and use stochastic variation in production process phases as well as in the end product demand (average values remain as the same with original static example). Our simulation results show that cycle time variation and demand variation of products create situation, where system profits increase significantly as compared to the original example. This is mostly caused by the reason that we have enough WIP in the process,constraint resource is having occasionally lower cycle-times, and unfavoured product is being produced due to the reason that there does not exists that high demand for more preferred product (or we have already fulfilled its average demand). Based on these findings,we propose that throughput accounting theory should be modified variability in some situations is main factor for higher profitability.However, for strategically important preferred products such kind of arrangement does not yield that impressive results, and it is merely unneeded.
机译:近二十年来,约束理论的会计范式被称为吞吐量会计,一直反对完整的成本核算方法(例如基于活动的成本核算)以及传统的会计解决方案,并且主要将其论据建立在选择简单和静态两种产品的例子上正确的产品组合,以最大程度地提高制造部门的利润率。基于此理论,对于制造公司而言,青睐具有约束性的生产过程阶段时间单位的,可产生最高利润(仅包含产品级别上真正可变成本的产品)的产品至关重要。在线性编程文献中,这被称为“大跌眼镜”方法。在本文中,我们模拟选择合适产品的原始吞吐量核算产品组合问题,并在生产过程阶段以及最终产品需求(平均值)中使用随机变化保持与原始静态示例相同)。我们的仿真结果表明,产品的周期时间变化和需求变化会导致情况,与原始示例相比,系统利润显着增加。这主要是由于我们在流程中有足够的在制品,约束资源有时具有较低的周期时间以及由于不存在对更优选产品的高需求(或我们已经满足了其平均需求)。基于这些发现,我们建议应在某些情况下修改吞吐量核算理论,这是提高获利能力的主要因素。但是,对于具有战略意义的重要优先产品而言,这种安排不会产生令人印象深刻的结果,而只是不需要。

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