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The HoloVizio System

机译:HoloVizio系统

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摘要

We present the HoloVizio system design and give an overview about Holografika's approach to the 3D displaying. The patented HoloVizio technology uses a specially arranged array of optical modules and a holographic screen. Each point of the holographic screen emits light beams of different color and intensity to the various directions. The light beams generated in the optical modules hit the screen points in various angles and the holographic screen makes the necessary optical transformation to compose these beams into a perfectly continuous 3D view. With proper software control, light beams leaving the pixels propagate in multiple directions, as if they were emitted from the points of 3D objects at fixed spatial locations. We show that the direction selective light emission is a general requirement for every 3D systems and provide quantitative data on the FOV, on the angular resolution, determining field of depth of the displays, affecting the total number of light beams necessary for high-end 3D displaying. We present the results with the 10 Mpixel desktop display and the 50Mpixel large-scale system. We cover the real-time control issues at high pixel-count systems with the HoloVizio software environment and describe concrete 3D applications developed in the frame of European projects.
机译:我们介绍HoloVizio系统设计,并概述Holografika的3D显示方法。获得专利的HoloVizio技术使用了经过特殊安排的光学模块阵列和全息屏幕。全息屏幕的每个点向各个方向发射不同颜色和强度的光束。光学模块中产生的光束以各种角度撞击屏幕点,全息屏幕进行必要的光学转换以将这些光束组合成完美连续的3D视图。通过适当的软件控制,离开像素的光束会在多个方向上传播,就像它们是从固定空间位置的3D对象的点发出的一样。我们证明了方向选择性发光是每个3D系统的普遍要求,并提供了关于FOV,角度分辨率,确定显示器深度场,影响高端3D所需光束总数的定量数据显示。我们用10 Mpixel桌面显示器和50 Mpixel大型系统展示了结果。我们使用HoloVizio软件环境介绍了高像素数系统的实时控制问题,并描述了在欧洲项目框架内开发的具体3D应用程序。

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