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Visual Discomfort under Various Brightness Conditions using Eye-Movements in Watching Stereoscopic 3D Video

机译:观看立体3D视频时使用眼动仪在各种亮度条件下的视觉不适

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Visual discomfort is caused by various factors when watching stereoscopic 3D contents. In particular, brightness change is known as one of the major factors related to visual discomfort. However, most previous research about visual discomfort dealt with binocular disparity as related to accommodation and vergence linkage. In this paper, we analyze visual discomfort caused by brightness change using eye-movements and a subjective test. Eye-movements are computed using eye pupil motion as detected from a near-infrared eye image. We measure eye-blinking and pupil size while watching stereoscopic 3D videos with global and local brightness variations. The results show that viewers felt more visual discomfort in local change than in global change of brightness in a scene.
机译:观看立体3D内容时,各种因素都会导致视觉不适。特别地,亮度变化被认为是与视觉不适相关的主要因素之一。但是,以前有关视觉不适的大多数研究都将双眼视差与适应和聚散度联系起来。在本文中,我们使用眼球运动和主观测试来分析由亮度变化引起的视觉不适。使用从近红外眼图像检测到的眼瞳孔运动来计算眼动。在观看具有全局和局部亮度变化的立体3D视频时,我们会测量眨眼和瞳孔大小。结果表明,与局部亮度的整体变化相比,观看者在局部变化中感觉到的视觉不适更大。

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