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Binary voxel map compression based on quadtree and octree subdivision, using arbitrary and non-power-of-2 dimensions

机译:基于四叉树和八叉树细分的二值体素贴图压缩,使用任意和非幂次方维

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This paper presents an approach to store binary voxel maps of arbitrary, non-power-of-2 dimensions, using 2D and 3D spatial subdivision. The two data structures used are quadtrees and octrees. The approach presented is applied on voxel maps of bone tissue that has been microCT scanned at a resolution of a few microns. Due to space requirements all source data may not be expanded to cover sizes that are a power of 2, which would greatly simplify the subdivision approach. The 2D subdivision data structure is applied on a per z-level, while the 3D subdivision is applied on the entire voxel map. Either of the two approaches compresses the initial data, although not at the same level. The 2D approach allows selective decompression of each z-layer, without processing the remaining voxel map.
机译:本文提出了一种使用2D和3D空间细分存储任意,非2的幂次方的二进制体素贴图的方法。使用的两个数据结构是四叉树和八叉树。提出的方法适用于以几微米的分辨率通过microCT扫描的骨骼组织的体素图。由于篇幅所限,可能无法将所有源数据扩展为2的幂的大小,这将大大简化细分方法。 2D细分数据结构应用于每个z级别,而3D细分应用于整个体素贴图。两种方法中的任何一种都会压缩初始数据,尽管压缩级别不同。 2D方法允许对每个z层进行选择性减压,而无需处理剩余的体素贴图。

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