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Learning 3DMM Deformation Coefficients for Rendering Realistic Expression Images

机译:学习3DMM变形系数以渲染逼真的表情图像

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摘要

Analysis of facial expressions is a task of increasing interest in Computer Vision, with many potential applications. However, collecting images with labeled expression for many subjects is a quite complicated operation. In this paper, we propose a solution that use a particular 3D morphable model (3DMM) that, starting from a neutral image of a target subject, is capable of producing a realistic expressive face image of the same subject. This is possible thanks to the fact the used 3DMM can effectively and efficiently fit to 2D images, and then deform itself under the action of deformation parameters that are learned expression-by-expression in a subject-independent manner. Ultimately, the application of such deformation parameters to the neutral model of a subject allows the rendering of realistic expressive images of the subject. In the experiments, we demonstrate that such deformation parameters can be learned even from a small set of training data using simple statistical tools; despite this simplicity, we show that very realistic subject-dependent expression renderings can be obtained with our method. Furthermore, robustness to cross dataset tests is also evidenced.
机译:面部表情分析是对计算机视觉越来越感兴趣的一项任务,它具有许多潜在的应用程序。但是,为许多对象收集带有标记表情的图像是非常复杂的操作。在本文中,我们提出了一种使用特定3D可变形模型(3DMM)的解决方案,该模型从目标对象的中性图像开始,能够产生同一对象的逼真的表情人脸图像。由于使用的3DMM可以有效且高效地适合2D图像,然后在变形参数的作用下自身变形,而变形参数是通过逐个表达式学习而以与主题无关的方式学习的,因此这是可能的。最终,将这样的变形参数应用于对象的中性模型允许渲染对象的逼真的表达图像。在实验中,我们证明了即使使用简单的统计工具从少量训练数据中也可以学习到这样的变形参数。尽管有这种简单性,我们仍显示可以使用我们的方法获得非常逼真的主题相关的表达效果图。此外,还证明了跨数据集测试的鲁棒性。

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