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Computer Simulation of Liquid Phase Sintering: Gravity Induced Skeletal Structure Evolution - A Review

机译:液相烧结的计算机模拟:重力诱导的骨架结构演变-综述

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This paper summarizes and reviews a number of important theoretical and experimental results connected to study of gravitational effects on liquid phase sintering. However, we will also investigate numerically gravity induced skeletal structure evolution during liquid phase sintering. Applying domain methodology, solid skeleton evolution will be introduced by definition of skeleton units determined by equilibrium dihedral angle and formation of large solid skeleton arranged in long chain of connected solid-phase domains. The settling procedure will be simulated by two submodels: free settling model in which solid-phase domains fall under gravity over already settled domains, and extended model in which settled domains continue their motion till they reach a position of their local equilibrium. Three more submodels will be also defined: rearrangement densification model, settling densification model, and Brownian motion model. It will be assumed that under gravity condition Stokes's law settling usually dominates microstructure formation, where the settling procedure as well as settling time will be used for computation of average migration distance during defined time interval. Thus gravity induced solid-phase domain structure evolution will be simulated by simultaneous computation of displacement of the center of mass. The new methodology will be applied for simulation of microstructural evolution of a regular multi-domain model under gravity and u,gravity conditions.
机译:本文总结并回顾了许多重要的理论和实验结果,这些结果与研究重力对液相烧结的影响有关。但是,我们还将研究液相烧结过程中重力引起的骨骼结构演化的数值。应用磁畴方法,将通过定义由平衡二面角确定的骨架单元和排列在相连的固相畴的长链中的大固体骨架的形成来介绍固体骨架的演化。沉降过程将通过两个子模型进行模拟:自由沉降模型(其中固相域在重力作用下落在已经沉降的域上)和扩展模型,其中沉降域继续运动直至到达局部平衡位置。另外还将定义三个子模型:重排密度模型,沉降密度模型和布朗运动模型。假设在重力条件下,斯托克斯定律通常以微观结构形成为主,在确定的时间间隔内,沉降过程以及沉降时间将用于计算平均迁移距离。因此,将通过同时计算质心位移来模拟重力诱导的固相域结构演化。该新方法将用于模拟常规多域模型在重力和超重力条件下的微观结构演化。

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