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Game-Based Training for Airline Pilots

机译:面向飞行员的基于游戏的培训

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For decades high fidelity simulators have been used in aviation training; they allow ample skills training without the cost of real life training, and training under conditions which would be impossible or highly dangerous in real life. While simulations are very suitable for training aviator skills and procedures, they do not fully support the training needs of future pilots. The highly automated flight decks of modern aircraft necessitate a shift in training needs towards cognitive flexibility and dealing with unexpected situations. Moreover, future pilots are part of the "digital generation" and have a different way of thinking and of information processing. The highly regulated and standardised simulation-based training currently used in Airline Training Programs fails to accommodate these needs. One possible method to supplement simulation-based training can be game-based learning. While supporting 21st century skills such as critical thinking, collaboration, and problem solving more easily, games are also more flexible in timing and location of training. Games are not a one size fits all solution to training objectives that are not sufficiently covered by simulator training. The game environment, mechanics, and play need to fit to the training objectives. Design of game-based training requires a good understanding of game principles as well as aviation training needs. Apart from their inherent and perhaps unique training potential, games are a good match with the skills, attitudes and expectations of the new generation of "digital native" airline pilots. This paper provides a literature review on game-based learning and an overview of relevant experiences with game-based learning. This leads to a perspective on how game-based training can be used effectively for (student) airline pilots.
机译:数十年来,高保真模拟器已用于航空培训中。他们可以进行大量的技能培训,而无需付出现实生活中的培训费用,并且可以在现实生活中不可能或非常危险的条件下进行培训。尽管模拟非常适合培训飞行员的技能和程序,但它们不能完全满足未来飞行员的培训需求。现代飞机高度自动化的驾驶舱需要将训练需求转向认知灵活性和应对突发情况。而且,未来的飞行员是“数字时代”的一部分,他们具有不同的思维方式和信息处理方式。当前在航空公司培训计划中使用的高度规范和标准化的基于模拟的培训无法满足这些需求。一种补充基于模拟的训练的可能方法可以是基于游戏的学习。在更轻松地支持21世纪技能(例如批判性思维,协作和解决问题)的同时,游戏在训练的时间和地点上也更加灵活。游戏不是一种适合所有培训目标的解决方案,而模拟培训没有充分涵盖这些目标。游戏环境,机制和游戏需要符合训练目标。基于游戏的培训的设计需要对游戏原理以及航空培训的需求有充分的了解。除了固有的,也许独特的训练潜力外,游戏还可以与新一代“数字原生”航空飞行员的技能,态度和期望很好地匹配。本文提供了有关基于游戏的学习的文献综述,并概述了基于游戏的学习的相关经验。这就提出了一种观点,即如何将基于游戏的培训有效地用于(学生)航空公司飞行员。

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