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Spatial hearing issues in sound reproduction

机译:声音再现中的空间听力问题

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摘要

This talk is a whirlwind tour through human auditory perception. First, there is a mention of the actual acoustical cues in a performance venue, and then the ear''s effects are discussed. In this, some discussion of loudness comes first, along with a bit of the presumed mechanisms. This will be followed by discussion of binaural auditory cues such as ITD, ILD, and HRTF''s, and then a bit of discussion on the mechanisms for direct perception vs. diffuse perception follow. A bit of an introduction to the psychology of hearing will be covered as well, in order to explain what happens to the information present on the auditory nerve. Along the way, requirements for reproducing this in a standard acoustic space will be addressed in several fashions. All in all, this talk will summarize many years of work (starting in the late 1800''s) on hearing and spatial sensation, as well as a bit of acoustics, and end with some recommendations on where one might improve the presentation of audio in the modern world, either for rooms or “virtualization” applications.
机译:这次演讲是一场通过人类听觉感受的旋风之旅。首先,提到表演场地中的实际声音提示,然后讨论耳朵的效果。在此,首先讨论响度以及一些假定的机制。接下来将讨论双耳听觉线索,例如ITD,ILD和HRTF,然后再讨论直接感知与弥散感知的机制。还将介绍听力心理学的一些介绍,以解释听神经上存在的信息发生了什么。在此过程中,将以几种方式解决在标准声学空间中再现声音的要求。总而言之,本演讲将总结多年的工作(始于1800年代后期),涉及听觉和空间感觉,以及一些声学方面的知识,最后给出一些建议,以改进音频的呈现方式在现代世界中,无论是用于房间还是“虚拟化”应用程序。

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