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Modeling and equalization of indoor visible light channnels

机译:室内可见光通道的建模和均衡

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In this paper, a computationally efficient method is proposed for modeling the indoor visible light communications (VLC) channels using a non-sequential ray tracing technique. We created three dimensional realistic simulation environment to depict indoor scenarios specifying the geometry of the indoor environment, the objects inside, the reflection characteristics of the surface materials as well as the characteristics of the transmitter and receiver. We then compute the received optical power and the delay of direct/indirect rays which are used to obtain the channel impulse response (CIR). Finally, LMS (least mean squares) and RLS (recursive least squares) iterative channel equalization techniques which are wildly employed in traditional electrical wireless communications are tested at the receiver of the VLC system. Their convergence rates as well as impacts on the BER performances are investigated by determining the optimal control parameters of these algorithms. It is concluded that for the equalizer operating with its optimal parameters, the BER performances of the VLC systems are very sensitivie to the field of view (FOV) values.
机译:在本文中,提出了一种计算有效的方法,该方法使用非顺序光线跟踪技术对室内可见光通信(VLC)通道进行建模。我们创建了三维逼真的模拟环境来描述室内场景,这些场景指定了室内环境的几何形状,内部对象,表面材料的反射特性以及发送器和接收器的特性。然后,我们计算接收到的光功率和直接/间接射线的延迟,这些延迟用于获得信道脉冲响应(CIR)。最后,在VLC系统的接收器上测试了在传统的无线通信中广泛使用的LMS(最小均方)和RLS(递归最小二乘)迭代信道均衡技术。通过确定这些算法的最佳控制参数,研究了它们的收敛速度以及对BER性能的影响。结论是,对于以最佳参数工作的均衡器,VLC系统的BER性能对视场(FOV)值非常敏感。

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