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Iterative closest point based 3D object reconstruction using RGB-D acquisition devices

机译:使用RGB-D采集设备的基于迭代最近点的3D对象重建

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This paper introduces, and verifies the applicability of, a practical algorithm for creating 3D points clouds resembling objects, based on multiple RGB-D frames having been taken from different viewpoints, by the Kinect 2 camera. The experimental set-up is described, along with a certain variant of the process referred to as iterative closest point, being utilized for the latter purpose. Moreover, in order to achieve reliable and realistic representations of the objects, the noise involved in the initial result of the reconstruction procedure is removed through employing a high-pass filter mask, being aimed at detecting and excluding the outliers. The proposed method, based on the experiments whose results are reported in the paper, is computationally less costly than the relevant alternatives suggested in the literature heretofore, which is one of its fundamental contributions when dealing with real-time scenarios. The strengths and weaknesses of the proposed algorithm are discussed according to the results, where objects of various sorts, i.e. with different colors and types of materials and surface, are taken into account and investigated as case-studies.
机译:本文介绍并验证了一种实用的算法,该算法基于Kinect 2相机从不同角度拍摄的多个RGB-D帧,来创建类似于对象的3D点云。描述了实验设置以及称为迭代最近点的过程的某些变体,该变体被用于后面的目的。而且,为了获得对象的可靠和逼真的表示,旨在通过检测和排除异常值,通过采用高通滤光罩来消除重建过程初始结果中涉及的噪声。该方法是基于实验的,其结果已在本文中进行了报道,其计算成本低于迄今为止文献中所建议的相关替代方法,这是其在处理实时场景时的基本贡献之一。根据结果​​讨论了该算法的优缺点,其中考虑了各种对象,即具有不同颜色和材料类型以及表面的对象,并进行了案例研究。

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