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Recommender Systems With Non-Binary Grades

机译:非二进制等级的推荐系统

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摘要

We consider the interactive model of recommender systems, in which users are asked about just a few of their preferences, and in return the system outputs an approximation of all their preferences. The measure of performance is the probe complexity of the algorithm, defined to be the maximal number of answers any user should provide (probe complexity typically depends inversely on the number of users with similar preferences and on the quality of the desired approximation). Previous interactive recommendation algorithms assume that user preferences are binary, meaning that each object is either "liked" or "disliked" by each user. In this paper we consider the general case in which users may have a more refined scale of preference, namely more than two possible grades. We show how to reduce the non-binary case to the binary one, proving the following results. For discrete grades with s possible values, we give a simple deterministic reduction that preserves the approximation properties of the binary algorithm at the cost of increasing probe complexity by factor s. Our main result is for the general case, where we assume that user grades are arbitrary real numbers. For this case we present an algorithm that preserves the approximation properties of the binary algorithm while incurring only polylogarithmic overhead.
机译:我们考虑推荐系统的交互模型,在该模型中,仅询问用户一些偏好,然后系统会输出近似所有偏好的信息。性能的度量是算法的探针复杂度,定义为任何用户应提供的最大答案数(探针复杂度通常反过来取决于具有相似偏好的用户数和所需近似值的质量)。先前的交互式推荐算法假定用户首选项是二进制的,这意味着每个用户都对每个对象“喜欢”或“不喜欢”。在本文中,我们考虑一般情况下,用户可能具有更精细的偏好等级,即超过两个可能的等级。我们展示了如何将非二进制情况简化为二进制情况,证明了以下结果。对于具有s个可能值的离散等级,我们给出了一种简单的确定性归约法,该归约法保留了二元算法的近似性质,但代价是将探针复杂度提高了s倍。我们的主要结果是针对一般情况,我们假设用户等级是任意实数。对于这种情况,我们提出了一种算法,该算法保留了二进制算法的近似属性,同时仅产生多对数开销。

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