首页> 外文会议>Proceedings of the conference on Visualization '04 >On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture
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On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture

机译:使用3D扭曲纹理可视化时变结构化网格

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摘要

We present a novel scheme to interactively visualize time-varying scalar fields defined on a structured grid. The underlying approach is to maximize the use of current graphics hardware by using 3D texture mapping. This approach commonly suffers from an expensive voxelization of each time-step as well as from large size of the voxel array approximating each step. Hence, in our scheme, instead of explicitly voxelizing each scalar field, we directly store each time-step as a three dimensional texture in its native form. We create the function that warps a voxel grid into the given structured grid. At rendering time, we reconstruct the function at each pixel using hardware-based trilinear interpolation. The resulting coordinates allow us to compute the scalar value at this pixel using a second texture lookup. For fixed grids, the function remains constant across time-steps and only the scalar field table needs to be re-loaded as a texture. Our new approach achieves excellent performance with relatively low texture memory requirements and low approximation error.
机译:我们提出了一种新颖的方案,以交互方式可视化定义在结构化网格上的时变标量字段。基本方法是通过使用3D纹理映射来最大程度地利用当前图形硬件。该方法通常遭受每个时间步的昂贵体素化以及近似于每个步的大尺寸体素阵列的困扰。因此,在我们的方案中,我们没有显式地对每个标量字段进行体素化,而是将每个时间步以其原始形式直接存储为三维纹理。我们创建了将体素网格扭曲到给定结构化网格中的功能。在渲染时,我们使用基于硬件的三线性插值在每个像素处重建函数。生成的坐标允许我们使用第二个纹理查找来计算该像素处的标量值。对于固定网格,该功能在各个时间步上保持恒定,并且仅需要将标量字段表重新加载为纹理。我们的新方法以相对较低的纹理存储要求和较低的近似误差实现了出色的性能。

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