首页> 外文会议>Proceedings of the Human Factors and Ergonomics Society 48th annual meeting (HFES 2004) >HUMAN PERFORMANCE IN VIRTUAL ENVIRONMENTS: EFFECTS OF PRESENCE, IMMERSIVE TENDENCY, AND SIMULATOR SICKNESS
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HUMAN PERFORMANCE IN VIRTUAL ENVIRONMENTS: EFFECTS OF PRESENCE, IMMERSIVE TENDENCY, AND SIMULATOR SICKNESS

机译:虚拟环境中的人类性能:存在,沉浸性倾向和模拟疾病的影响

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摘要

To better understand how performance on virtual environment (VE) tasks can be affected, four virtual environment constructs were studied and a model was generated to explain the relationships among them. The overarching relationship of interest was between performance and presence. The results from structural equation modeling (SEM) suggest that a sense of presence in VEs has a direct causal relationship upon VE performance, and immersive tendency and simulator sickness have an indirect relationship with VE performance, both fully mediated through presence.
机译:为了更好地了解如何影响虚拟环境(VE)任务的性能,研究了四个虚拟环境构造,并生成了一个模型来解释它们之间的关系。兴趣的总体关系是绩效与存在之间的关系。结构方程模型(SEM)的结果表明,VE中的存在感与VE性能具有直接的因果关系,而沉浸性倾向和模拟器疾病与VE性能具有间接关系,两者都通过存在来完全中介。

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