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Online Decision-Making in VR Application Environments

机译:VR应用环境中的在线决策

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摘要

The aim of this paper is to understand the process by which consumers’ perception of online VR environments impact theirrnpurchase decision. Combining factor and process models, we propose a transaction framework suggestive of consumerrndecision-making in VR e-commerce environments. The framework is informed by theory to be validated by an experimentalrndesign to understand the antecedents and contingencies that shape decision-making. The study contributes to research byrnconsidering a pertinent, yet parsimonious set of factors and processes that culminate in consumer decision making in rich, VRrndriven environments. The study contributes to practitioners by investigating how consumers perceive virtual environmentsrnthat organizations are spending enormous amounts to develop and maintain, and whether consumer perceptions do impact thernpositive purchase decision.
机译:本文旨在了解消费者对在线VR环境的看法如何影响其购买决策的过程。结合因素和流程模型,我们提出了一个交易框架,建议在VR电子商务环境中进行消费者决策。该框架以理论为基础,并通过实验设计进行验证,以理解影响决策的前提和偶然事件。这项研究通过考虑一系列相关而又简约的因素和过程而为研究做出了贡献,这些因素和过程最终导致了在丰富的,VR驱动的环境中进行消费者决策。该研究通过调查消费者如何看待虚拟环境,组织正在花费大量资金进行开发和维护以及消费者的看法是否确实影响了积极的购买决策,从而为从业者做出了贡献。

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