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An object-based approach to protocol software implementation

机译:基于对象的协议软件实现方法

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摘要

In this paper, an object-based approach to protocol software implementation is presented. A protocol is specified by an FSM, then the FSM is implemented by a group of related objects. In our method, each state is implemented by an object. The member functions of an object are the interface vents that trigger state transitions, and actions associated with state transitions constitute the body of the member functions. An object becomes another object if a state transition is enabled. A real example is given for illustration. We also present a software tool that lets a designer edit a state machine graphically, and generates C++ class definitions automatically. We also discuss some implementation related issues and present an organization model for protocol layers.

机译:

在本文中,提出了一种基于对象的协议软件实现方法。由FSM指定协议,然后由一组相关对象实现FSM。在我们的方法中,每个状态都由一个对象实现。对象的成员功能是触发状态转换的接口通风口,并且与状态转换关联的动作构成了成员功能的主体。如果启用状态转换,则对象变为。给出了一个真实的例子进行说明。我们还提供了一种软件工具,使设计人员可以通过图形方式编辑状态机,并自动生成C ++类定义。我们还将讨论一些与实现相关的问题,并为协议层提供一种组织模型。

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