首页> 外文会议>Proceedings of the ASME/AFM world conference on innovative virtual reality 2009 >VIRTUAL PROTOTYPING BY USING HOLOGRAPHIC DISPLAYS - BUT WHAT ABOUT LARGE DATA PROBLEMS?
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VIRTUAL PROTOTYPING BY USING HOLOGRAPHIC DISPLAYS - BUT WHAT ABOUT LARGE DATA PROBLEMS?

机译:通过使用全息显示进行虚拟原型制作-但是关于大数据问题呢?

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The work reported in this paper is part of the research that explores the viability of using holographic displays as part of virtual prototyping package of supporting tools. The focus is principally on handling of large data problems, which are among the common problems of most volumetric displays. The paper first reviews related works. After describing the large data related problems that designers might face in using holographic displays and identifying the conceptual design tasks that could be supported by using these displays, a concept for handling the large data problems through elimination of irrelevant image details is introduced. An application example showing how some elements of the proposed concept function in the real world is also presented. The main contributions of this work can be summarized as follows: (i) we have demonstrated that through simplifications, visual abstractions, data clustering or other generalization methods, less complicated holographic images that require less computing resources but yet suitable 3D for some conceptual design tasks or virtual prototyping can be created; and (ii) we have defined the steps of a scalable high-level algorithm, that can be expanded or tuned to suit visualization demands in various conceptual design tasks. In the ongoing work, we aim to develop built in procedures within the proposed algorithm that would reduce the amount of image details without significantly affecting the appropriateness of the overall virtual model. And because of the reduced image details, it would be possible to display less complicated 3D virtual objects and in this way computing resources could be saved.
机译:本文报道的工作是该研究的一部分,该研究探讨了使用全息显示器作为支持工具的虚拟原型开发包的一部分的可行性。重点主要放在处理大数据问题上,这些问题是大多数体积显示中常见的问题。本文首先回顾了相关作品。在描述了设计师在使用全息显示器时可能面临的与大数据有关的问题并确定了使用这些显示器可以支持的概念设计任务之后,提出了一种通过消除不相关的图像细节来处理大数据问题的概念。还提供了一个应用示例,该示例显示了所提出的概念在现实世界中的某些功能。这项工作的主要贡献可以概括如下:(i)我们已经证明,通过简化,视觉抽象,数据聚类或其他一般化方法,较不复杂的全息图像需要较少的计算资源,但仍适合某些概念设计任务的3D需求。或可以创建虚拟原型; (ii)我们定义了可扩展的高级算法的步骤,可以对其进行扩展或调整,以适应各种概念设计任务中的可视化要求。在正在进行的工作中,我们旨在在建议的算法内开发内置程序,以减少图像细节量,而不会显着影响整个虚拟模型的适用性。并且由于减少了图像细节,因此可以显示不太复杂的3D虚拟对象,并以此方式节省计算资源。

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